[saco] Implement and match DistanceBetweenPoints(...)

This commit is contained in:
RD42 2024-05-07 22:26:45 +08:00
parent 7b42598f9a
commit b8ef3c5e16
2 changed files with 14 additions and 0 deletions

View File

@ -1539,6 +1539,19 @@ float __stdcall DistanceBetweenHorizontalPoints(float x1, float y1, float x2, fl
//-----------------------------------------------------------
float __stdcall DistanceBetweenPoints(float x1, float y1, float z1, float x2, float y2, float z2)
{
float fSX,fSY,fSZ;
fSX = (x1 - x2) * (x1 - x2);
fSY = (y1 - y2) * (y1 - y2);
fSZ = (z1 - z2) * (z1 - z2);
return (float)sqrt(fSX + fSY + fSZ);
}
//----------------------------------------------------
float DegToRad(float fDegrees)
{
if (fDegrees > 360.0f || fDegrees < 0.0f) return 0.0f;

View File

@ -33,6 +33,7 @@ DWORD __stdcall GetPlayerPedPtrRecord(BYTE bytePlayer);
BYTE __stdcall FindPlayerNumFromPedPtr(DWORD dwPedPtr);
float __stdcall SquaredDistanceBetweenHorizontalPoints(float x1, float y1, float x2, float y2);
float DistanceBetweenHorizontalPoints(float x1, float y1, float x2, float y2);
float DistanceBetweenPoints(float x1, float y1, float z1, float x2, float y2, float z2);
void GameResetRadarColors();