[saco] Add few CGame stubs

This commit is contained in:
RD42 2023-11-15 18:49:21 +08:00
parent 99157fd9f2
commit acbd3ab863
2 changed files with 135 additions and 0 deletions

View File

@ -55,3 +55,116 @@ void CGame::InitGame()
}
//-----------------------------------------------------------
void CGame::sub_100A0010()
{
// TODO: CGame::sub_100A0010() .text:100A0010
}
void CGame::sub_100A0060()
{
// No indication for __thiscall, maybe not part of CGame
// TODO: CGame::sub_100A0060() .text:100A0060 (unused)
}
void CGame::sub_100A0090()
{
// TODO: CGame::sub_100A0090() .text:100A0090
}
void CGame::sub_100A00C0()
{
// TODO: CGame::sub_100A00C0() .text:100A00C0 (unused)
}
void CGame::sub_100A00F0()
{
// TODO: CGame::sub_100A00F0() .text:100A00F0
}
void CGame::sub_100A0110()
{
// TODO: CGame::sub_100A0110() .text:100A0110
}
void CGame::sub_100A0210()
{
// TODO: CGame::sub_100A0210() .text:100A0210
}
void CGame::sub_100A0250()
{
// TODO: CGame::sub_100A0250() .text:100A0250
}
void CGame::sub_100A02E0()
{
// TODO: CGame::sub_100A02E0() .text:100A02E0 (unused)
}
void CGame::sub_100A0310()
{
// TODO: CGame::sub_100A0310() .text:100A0310 (unused)
}
void CGame::sub_100A0330()
{
// TODO: CGame::sub_100A0330() .text:100A0330
}
void CGame::sub_100A03D0()
{
// TODO: CGame::sub_100A03D0() .text:100A03D0 (unused)
}
void CGame::sub_100A03E0()
{
// TODO: CGame::sub_100A03E0() .text:100A03E0 (unused)
}
void CGame::sub_100A0400()
{
// TODO: CGame::sub_100A0400() .text:100A0400
}
void CGame::sub_100A05D0()
{
// TODO: CGame::sub_100A05D0() .text:100A05D0
}
void CGame::sub_100A06F0()
{
// TODO: CGame::sub_100A06F0() .text:100A06F0
}
void CGame::sub_100A1C10()
{
// TODO: CGame::sub_100A1C10() .text:100A1C10
}

View File

@ -36,6 +36,28 @@ public:
void InitGame();
CGame();
void sub_100A0010();
void sub_100A0060();
void sub_100A0090();
void sub_100A00C0();
void sub_100A00F0();
void sub_100A0110();
void sub_100A0210();
void sub_100A0250();
void sub_100A02E0();
void sub_100A0310();
void sub_100A0330();
void sub_100A03D0();
void sub_100A03E0();
void sub_100A0400();
void sub_100A05D0();
void sub_100A06F0();
void sub_100A1C10();
};
//-----------------------------------------------------------