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[saco] Implement CUnkClass13 constructor
* Implement `CUnkClass13::RestoreDeviceObjects()` * Update `DoInitStuff()`
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@ -22,9 +22,9 @@ CSpawnScreen *pSpawnScreen=0;
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CNetGame *pNetGame=0;
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//DWORD dword_1026EB98=0;
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CFontRender *pDefaultFont=0;
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//DWORD dword_1026EBA0=0;
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//DWORD dword_1026EBA4=0;
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//DWORD dword_1026EBA8=0;
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CUnkClass13 *pUnkClass13=0;
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BOOL bGameInited=FALSE;
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@ -364,6 +364,7 @@ void DoInitStuff()
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pUnkClass10 = new CUnkClass10(pD3DDevice);
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pUnkClass11 = new CUnkClass11();
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pUnkClass12 = new CUnkClass12();
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pUnkClass13 = new CUnkClass13(pD3DDevice);
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// TODO: DoInitStuff
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@ -74,6 +74,7 @@ typedef struct _GAME_SETTINGS {
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#include "unkclass10.h"
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#include "unkclass11.h"
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#include "unkclass12.h"
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#include "unkclass13.h"
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void SetStringFromCommandLine(char *szCmdLine, char *szString);
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void SetStringFromQuotedCommandLine(char *szCmdLine, char *szString);
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@ -573,6 +573,12 @@
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<File
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RelativePath=".\unkclass12.h">
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</File>
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<File
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RelativePath=".\unkclass13.cpp">
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</File>
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<File
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RelativePath=".\unkclass13.h">
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</File>
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<File
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RelativePath=".\unkclass2.cpp">
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</File>
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31
saco/unkclass13.cpp
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31
saco/unkclass13.cpp
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@ -0,0 +1,31 @@
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#include "main.h"
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CUnkClass13::CUnkClass13(IDirect3DDevice9 *pD3DDevice)
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{
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field_20 = 0;
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m_pD3DSurface = NULL;
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m_pD3DTexture = NULL;
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m_pD3DRenderToSurface = NULL;
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m_pD3DDevice = pD3DDevice;
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RestoreDeviceObjects();
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}
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void CUnkClass13::RestoreDeviceObjects()
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{
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m_pD3DDevice->GetDisplayMode(0, &m_DisplayMode);
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HRESULT hr = D3DXCreateTexture(m_pD3DDevice, 128, 32, 1,
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D3DUSAGE_RENDERTARGET, m_DisplayMode.Format, D3DPOOL_DEFAULT, &m_pD3DTexture);
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if(SUCCEEDED(hr))
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{
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D3DSURFACE_DESC desc;
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m_pD3DTexture->GetSurfaceLevel(0, &m_pD3DSurface);
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m_pD3DSurface->GetDesc(&desc);
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D3DXCreateRenderToSurface(m_pD3DDevice, desc.Width, desc.Height,
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desc.Format, TRUE, D3DFMT_D16, &m_pD3DRenderToSurface);
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}
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}
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18
saco/unkclass13.h
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18
saco/unkclass13.h
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@ -0,0 +1,18 @@
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#pragma once
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class CUnkClass13
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{
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private:
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IDirect3DDevice9 *m_pD3DDevice;
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ID3DXRenderToSurface *m_pD3DRenderToSurface;
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IDirect3DTexture9 *m_pD3DTexture;
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IDirect3DSurface9* m_pD3DSurface;
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D3DDISPLAYMODE m_DisplayMode;
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int field_20;
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public:
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CUnkClass13(IDirect3DDevice9 *pD3DDevice);
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void RestoreDeviceObjects();
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};
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