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[bot] Implement WorldVehicleRemove(...)
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@ -86,6 +86,7 @@ public:
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void SetLanMode(BOOL bMode) { m_bLanMode = bMode; };
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CPlayerPool * GetPlayerPool() { return m_pPlayerPool; };
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CVehiclePool * GetVehiclePool() { return m_pVehiclePool; };
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RakClientInterface * GetRakClient() { return m_pRakClient; };
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CGameMode * GetBotMode() { return m_pGameMode; };
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@ -254,9 +254,25 @@ void UnkA4(RPCParameters *rpcParams)
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//----------------------------------------------------
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void UnkA5(RPCParameters *rpcParams)
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void WorldVehicleRemove(RPCParameters *rpcParams)
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{
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// TODO: UnkA5
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool();
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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if(!pVehiclePool) return;
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VEHICLEID VehicleID;
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bsData.Read(VehicleID);
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pNetGame->GetVehiclePool()->Delete(VehicleID);
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if(pNetGame->GetBotMode()) {
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pNetGame->GetBotMode()->OnVehicleStreamOut(VehicleID);
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}
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}
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//----------------------------------------------------
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@ -498,9 +514,9 @@ void RegisterRPCs(RakClientInterface * pRakClient)
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REGISTER_STATIC_RPC(pRakClient,RequestSpawn);
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REGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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REGISTER_STATIC_RPC(pRakClient,UnkA4);
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REGISTER_STATIC_RPC(pRakClient,UnkA5);
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REGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
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REGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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REGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
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}
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//----------------------------------------------------
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@ -528,9 +544,9 @@ void UnRegisterRPCs(RakClientInterface * pRakClient)
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UNREGISTER_STATIC_RPC(pRakClient,Unk1E);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA4);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA5);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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UNREGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
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UNREGISTER_STATIC_RPC(pRakClient,ServerJoin);
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UNREGISTER_STATIC_RPC(pRakClient,ServerQuit);
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UNREGISTER_STATIC_RPC(pRakClient,InitGame);
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@ -37,10 +37,10 @@
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#define RPC_Unk1E "\x1E"
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#define RPC_Unk3C "\x3C"
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#define RPC_UnkA4 "\xA4"
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#define RPC_UnkA5 "\xA5"
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#define RPC_WorldPlayerAdd "\x20"
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#define RPC_WorldPlayerDeath "\xA6"
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#define RPC_WorldPlayerRemove "\xA3"
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#define RPC_WorldVehicleRemove "\xA5"
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#define RPC_DamageVehicle "\x6A"
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#define RPC_Unk18 "\x18"
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#define RPC_EnterVehicle "\x1A"
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@ -26,10 +26,10 @@ void Unk1D(RPCParameters *rpcParams) {}
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void Unk1E(RPCParameters *rpcParams) {}
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void Unk3C(RPCParameters *rpcParams) {}
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void UnkA4(RPCParameters *rpcParams) {}
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void UnkA5(RPCParameters *rpcParams) {}
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void WorldPlayerAdd(RPCParameters *rpcParams) {}
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void WorldPlayerDeath(RPCParameters *rpcParams) {}
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void WorldPlayerRemove(RPCParameters *rpcParams) {}
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void WorldVehicleRemove(RPCParameters *rpcParams) {}
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void DamageVehicle(RPCParameters *rpcParams) {}
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void Unk18(RPCParameters *rpcParams) {}
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void EnterVehicle(RPCParameters *rpcParams) {}
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@ -77,10 +77,10 @@ void RegisterRPCs(RakClientInterface * pRakClient)
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REGISTER_STATIC_RPC(pRakClient,Unk1E);
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REGISTER_STATIC_RPC(pRakClient,Unk3C);
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REGISTER_STATIC_RPC(pRakClient,UnkA4);
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REGISTER_STATIC_RPC(pRakClient,UnkA5);
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REGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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REGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
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REGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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REGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
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REGISTER_STATIC_RPC(pRakClient,DamageVehicle);
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REGISTER_STATIC_RPC(pRakClient,Unk18);
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REGISTER_STATIC_RPC(pRakClient,EnterVehicle);
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@ -107,10 +107,10 @@ void UnRegisterRPCs(RakClientInterface * pRakClient)
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{
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UNREGISTER_STATIC_RPC(pRakClient,Unk3C);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA4);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA5);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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UNREGISTER_STATIC_RPC(pRakClient,WorldVehicleRemove);
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UNREGISTER_STATIC_RPC(pRakClient,Unk18);
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UNREGISTER_STATIC_RPC(pRakClient,RequestClass);
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UNREGISTER_STATIC_RPC(pRakClient,RequestSpawn);
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