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[saco] Rename CEntity::FUNC_1009EE90()
to CEntity::ApplyTurnSpeed()
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@ -134,9 +134,10 @@ void CEntity::SetTurnSpeedVector(VECTOR Vector)
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m_pEntity->vecTurnSpeed.Y = Vector.Y;
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m_pEntity->vecTurnSpeed.Z = Vector.Z;
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}
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//-----------------------------------------------------------
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void CEntity::FUNC_1009EE90()
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void CEntity::ApplyTurnSpeed()
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{
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DWORD dwEnt = (DWORD)m_pEntity;
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if(!dwEnt) return;
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@ -19,10 +19,10 @@ public:
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void FUNC_1009ED40(float fX, float fY, float fZ); // unused
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void GetTurnSpeedVector(PVECTOR Vector);
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void SetTurnSpeedVector(VECTOR Vector);
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void FUNC_1009EE90(); // unused
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float FUNC_1009EEB0(); // unused
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void FUNC_1009EEF0(PVECTOR Vector);
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void FUNC_1009EF20(int a2); // unused
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void ApplyTurnSpeed(); // unused
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UINT GetModelIndex();
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void TeleportTo(float x, float y, float z);
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