diff --git a/saco/game/playerped.cpp b/saco/game/playerped.cpp index 92e2065..e9cd454 100644 --- a/saco/game/playerped.cpp +++ b/saco/game/playerped.cpp @@ -69,31 +69,11 @@ void CPlayerPed::ResetPointers() void CPlayerPed::SetInitialState() { DWORD dwPedPtr = (DWORD)m_pPed; - //int iPlayerNumber = 0; - //DWORD dwPlayerActorID = 0; _asm push 0 _asm mov ecx, dwPedPtr _asm mov edx, 0x60CD20 ; internal_CPlayerPed_SetInitialState _asm call edx - - /* DESTROY METHOD - _asm mov ecx, dwPedPtr - _asm mov ebx, [ecx] ; vtable - _asm push 1 - _asm call [ebx] ; destroy - */ - - // CREATE PLAYER - /* - ScriptCommand(&create_player, &iPlayerNumber, x, y, z, &dwPlayerActorID); - ScriptCommand(&create_actor_from_player,&iPlayerNumber,&dwPlayerActorID); - - m_dwGTAId = dwPlayerActorID; - m_pPed = GamePool_Ped_GetAt(m_dwGTAId); - m_bytePlayerNumber = 0; - m_pEntity = (ENTITY_TYPE *)GamePool_Ped_GetAt(m_dwGTAId); - */ } //----------------------------------------------------------- @@ -321,8 +301,6 @@ void CPlayerPed::GiveWeapon(int iWeaponID, int iAmmo) while(!pGame->IsModelLoaded(iModelID)) Sleep(1); } - //ScriptCommand(&give_actor_weapon,this->m_dwGTAId,iWeaponID,iAmmo); - *pbyteCurrentPlayer = m_bytePlayerNumber; GameStoreLocalPlayerWeaponSkills(); @@ -342,8 +320,6 @@ void CPlayerPed::GiveWeapon(int iWeaponID, int iAmmo) SetArmedWeapon(iWeaponID, false); *pbyteCurrentPlayer = 0; - - //pGame->RemoveModel(iModelID); } //-----------------------------------------------------------