[bot] Implement all CGameMode script callbacks

This commit is contained in:
RD42 2024-01-30 22:04:49 +08:00
parent 94e372378f
commit 9e8336b3e5
2 changed files with 238 additions and 0 deletions

View File

@ -60,3 +60,226 @@ void CGameMode::Frame(float fElapsedTime)
//----------------------------------------------------------------------------------
int CGameMode::CallPublic(char* szFuncName)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, szFuncName, &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCConnect(myplayerid);
int CGameMode::OnNPCConnect(cell myplayerid)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCConnect", &idx))
{
amx_Push(&m_amx, myplayerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCDisconnect(reason[]);
int CGameMode::OnNPCDisconnect(char *szReason)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnNPCDisconnect", &idx))
{
cell amx_addr, *phys_addr;
amx_PushString(&m_amx, &amx_addr, &phys_addr, szReason, 0, 0);
amx_Exec(&m_amx, &ret, idx);
amx_Release(&m_amx, amx_addr);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCSpawn();
int CGameMode::OnNPCSpawn()
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCSpawn", &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCEnterVehicle(vehicleid, seatid);
int CGameMode::OnNPCEnterVehicle(cell vehicleid, cell seatid)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCEnterVehicle", &idx))
{
amx_Push(&m_amx, seatid);
amx_Push(&m_amx, vehicleid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCExitVehicle();
int CGameMode::OnNPCExitVehicle()
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCExitVehicle", &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnClientMessage(color, text[]);
int CGameMode::OnClientMessage(cell color, char *szText)
{
int idx;
cell ret = 1;
int orig_strlen = strlen(szText) + 1;
if (!amx_FindPublic(&m_amx, "OnClientMessage", &idx))
{
cell amx_addr, *phys_addr;
amx_PushString(&m_amx, &amx_addr, &phys_addr, szText, 0, 0);
amx_Push(&m_amx, color);
amx_Exec(&m_amx, &ret, idx);
amx_GetString(szText, phys_addr, 0, orig_strlen);
amx_Release(&m_amx, amx_addr);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerDeath(playerid);
int CGameMode::OnPlayerDeath(cell playerid)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnPlayerDeath", &idx))
{
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerText(playerid, text[]);
int CGameMode::OnPlayerText(cell playerid, unsigned char * szText)
{
int idx;
cell ret = 1; // DEFAULT TO 1!
int orig_strlen = strlen((char*)szText) + 1;
if (!amx_FindPublic(&m_amx, "OnPlayerText", &idx))
{
cell amx_addr, *phys_addr;
amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0);
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
amx_GetString((char*)szText, phys_addr, 0, orig_strlen);
amx_Release(&m_amx, amx_addr);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerStreamIn(playerid);
int CGameMode::OnPlayerStreamIn(cell playerid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnPlayerStreamIn", &idx))
{
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerStreamOut(playerid);
int CGameMode::OnPlayerStreamOut(cell playerid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnPlayerStreamOut", &idx))
{
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnVehicleStreamIn(vehicleid);
int CGameMode::OnVehicleStreamIn(cell vehicleid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnVehicleStreamIn", &idx))
{
amx_Push(&m_amx, vehicleid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnVehicleStreamOut(vehicleid);
int CGameMode::OnVehicleStreamOut(cell vehicleid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnVehicleStreamOut", &idx))
{
amx_Push(&m_amx, vehicleid);
amx_Exec(&m_amx, &ret, idx);
}
return ret;
}
//----------------------------------------------------------------------------------
// forward OnRecordingPlaybackEnd();
int CGameMode::OnRecordingPlaybackEnd()
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnRecordingPlaybackEnd", &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------

View File

@ -24,6 +24,21 @@ public:
void Frame(float fElapsedTime);
int CallPublic(char* szFuncName);
int OnNPCConnect(cell myplayerid);
int OnNPCDisconnect(char *szReason);
int OnNPCSpawn();
int OnNPCEnterVehicle(cell vehicleid, cell seatid);
int OnNPCExitVehicle();
int OnClientMessage(cell color, char *szText);
int OnPlayerDeath(cell playerid);
int OnPlayerText(cell playerid, unsigned char * szText);
int OnPlayerStreamIn(cell playerid);
int OnPlayerStreamOut(cell playerid);
int OnVehicleStreamIn(cell vehicleid);
int OnVehicleStreamOut(cell vehicleid);
int OnRecordingPlaybackEnd();
};
//----------------------------------------------------------------------------------