[launch3] Change main dialog form

This commit is contained in:
RD42 2023-10-22 17:19:24 +08:00
parent 9c0651a883
commit 9e76a85080
9 changed files with 91 additions and 47 deletions

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@ -2,16 +2,20 @@
// Microsoft Visual C++ generated include file.
// Used by LAUNCH3.RC
//
#define IDR_MAINFRAME 128
#define IDD_LAUNCH3_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_NICK 1000
#define IDC_LAUNCH 1003
#define IDC_BUTTON2 1004
#define IDC_BUTTON1 1007
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_RESOURCE_VALUE 130
#define _APS_NEXT_CONTROL_VALUE 1015
#define _APS_NEXT_SYMED_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 32771
#endif

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@ -37,8 +37,9 @@ Filter=D
[DLG:IDD_LAUNCH3_DIALOG]
Type=1
Class=CLaunch3Dlg
ControlCount=3
Control1=IDOK,button,1342242817
Control2=IDCANCEL,button,1342242816
Control3=IDC_STATIC,static,1342308352
ControlCount=4
Control1=IDC_STATIC,button,1342177287
Control2=IDC_LAUNCH,button,1342242816
Control3=IDC_BUTTON2,button,1342242816
Control4=IDC_BUTTON1,button,1342242816

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@ -40,9 +40,10 @@ RSC=rc.exe
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@ -65,9 +66,10 @@ LINK32=link.exe
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@ -103,7 +105,6 @@ SOURCE=.\launch3Dlg.cpp
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

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@ -1,4 +1,4 @@
// Microsoft Visual C++ generated resource script.
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
@ -12,6 +12,15 @@
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
@ -35,19 +44,18 @@ BEGIN
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 9, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\launch3.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 9, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\launch3.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
/////////////////////////////////////////////////////////////////////////////
#endif // APSTUDIO_INVOKED
@ -60,28 +68,25 @@ END
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\launch3.ico"
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_LAUNCH3_DIALOG DIALOGEX 0, 0, 320, 200
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
IDD_LAUNCH3_DIALOG DIALOGEX 0, 0, 135, 90
STYLE DS_MODALFRAME | WS_MINIMIZEBOX | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "launch3"
FONT 8, "MS Sans Serif"
CAPTION "SA:MP Debug Launcher"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,260,7,50,14
PUSHBUTTON "Cancel",IDCANCEL,260,23,50,14
LTEXT "TODO: Place dialog controls here.",IDC_STATIC,50,90,200,8
GROUPBOX "Debug SA:MP",IDC_STATIC,7,7,121,73
PUSHBUTTON "Launch Debug",IDC_LAUNCH,27,20,84,15
PUSHBUTTON "Exit",IDC_BUTTON2,27,59,84,14
PUSHBUTTON "Connect localhost",IDC_BUTTON1,27,39,84,16
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
@ -124,6 +129,9 @@ BEGIN
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
@ -135,14 +143,19 @@ BEGIN
IDD_LAUNCH3_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 313
RIGHTMARGIN, 128
TOPMARGIN, 7
BOTTOMMARGIN,193
BOTTOMMARGIN, 83
END
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
@ -158,8 +171,8 @@ END
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "res\\launch3.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#include "res\launch3.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////

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@ -34,9 +34,12 @@ void CLaunch3Dlg::DoDataExchange(CDataExchange* pDX)
BEGIN_MESSAGE_MAP(CLaunch3Dlg, CDialog)
//{{AFX_MSG_MAP(CLaunch3Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_EN_CHANGE(IDC_NICK, OnChangeNick)
ON_BN_CLICKED(IDC_LAUNCH, OnLaunch)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
@ -57,11 +60,6 @@ BOOL CLaunch3Dlg::OnInitDialog()
return TRUE; // return TRUE unless you set the focus to a control
}
void CLaunch3Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
CDialog::OnSysCommand(nID, lParam);
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
@ -97,3 +95,27 @@ HCURSOR CLaunch3Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CLaunch3Dlg::OnChangeNick()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CLaunch3Dlg::OnLaunch()
{
}
void CLaunch3Dlg::OnButton2()
{
}
void CLaunch3Dlg::OnButton1()
{
}

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@ -36,9 +36,12 @@ protected:
// Generated message map functions
//{{AFX_MSG(CLaunch3Dlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnChangeNick();
afx_msg void OnLaunch();
afx_msg void OnButton2();
afx_msg void OnButton1();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};