[raknet] Cleanup SAMPRPC.h

This commit is contained in:
RD42 2024-05-31 21:22:27 +08:00
parent 7d38291951
commit 9cc095cb44

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@ -13,165 +13,165 @@
\xFA \xFB \xFC \xFD \xFE \xFF
*/
#define RPC_Unk22 "\x22"
#define RPC_Unk24 "\x24"
#define RPC_Unk3A "\x3A"
#define RPC_Unk3B "\x3B"
#define RPC_Unk3D "\x3D"
#define RPC_Unk6B "\x6B"
#define RPC_Unk25 "\x25"
#define RPC_Unk26 "\x26"
#define RPC_Unk27 "\x27"
#define RPC_UpdateScoresPingsIPs "\x9B" //#define RPC_Unk9B "\x9B"
#define RPC_SvrStats "\x66" //#define RPC_Unk66 "\x66"
#define RPC_Unk28 "\x28"
#define RPC_Unk82 "\x82"
#define RPC_ClientMessage "\x5D" //#define RPC_Unk5D "\x5D"
#define RPC_WorldTime "\x5E" //#define RPC_Unk5E "\x5E"
#define RPC_Unk5F "\x5F"
#define RPC_Unk3F "\x3F"
#define RPC_Unk97 "\x97"
#define RPC_ScmEvent "\x60" //#define RPC_Unk60 "\x60"
#define RPC_Weather "\x98" //#define RPC_Unk98 "\x98"
#define RPC_Unk1D "\x1D"
#define RPC_Unk1E "\x1E"
#define RPC_Unk3C "\x3C"
#define RPC_Unk20 "\x20"
#define RPC_UnkA6 "\xA6"
#define RPC_UnkA3 "\xA3"
#define RPC_UnkA4 "\xA4"
#define RPC_UnkA5 "\xA5"
#define RPC_DamageVehicle "\x6A" //#define RPC_Unk6A "\x6A"
#define RPC_Unk18 "\x18"
#define RPC_EnterVehicle "\x1A" //#define RPC_Unk1A "\x1A"
#define RPC_ExitVehicle "\x9A" //#define RPC_Unk9A "\x9A"
#define RPC_Unk89 "\x89"
#define RPC_Unk8A "\x8A"
#define RPC_Unk8B "\x8B"
#define RPC_Chat "\x65" //#define RPC_Unk65 "\x65"
#define RPC_RequestClass "\x80" //#define RPC_Unk80 "\x80"
#define RPC_RequestSpawn "\x81" //#define RPC_Unk81 "\x81"
#define RPC_EditAttachedObject "\x74" //#define RPC_Unk74 "\x74"
#define RPC_EditObject "\x75" //#define RPC_Unk75 "\x75"
#define RPC_SelectObject "\x1B" //#define RPC_Unk1B "\x1B"
#define RPC_Unk1C "\x1C"
#define RPC_UnkAA "\xAA"
#define RPC_ClientCheck "\x67" //#define RPC_Unk67 "\x67"
#define RPC_UnkAB "\xAB"
#define RPC_UnkAC "\xAC"
#define RPC_PlayerDamage "\x73" //#define RPC_Unk73 "\x73"
#define RPC_SetInteriorId "\x76" //#define RPC_Unk76 "\x76"
#define RPC_ScriptCash "\x1F" //#define RPC_Unk1F "\x1F"
#define RPC_ClickMap "\x77" //#define RPC_Unk77 "\x77"
#define RPC_VehicleDestroyed "\x88" //#define RPC_Unk88 "\x88"
#define RPC_PickedUpWeapon "\x61" //#define RPC_Unk61 "\x61"
#define RPC_PickedUpPickup "\x83" //#define RPC_Unk83 "\x83"
#define RPC_MenuSelect "\x84" //#define RPC_Unk84 "\x84"
#define RPC_MenuQuit "\x8C" //#define RPC_Unk8C "\x8C"
#define RPC_DialogResponse "\x3E" //#define RPC_Unk3E "\x3E"
#define RPC_ClickPlayer "\x17" //#define RPC_Unk17 "\x17"
#define RPC_ClientJoin "\x19" //#define RPC_Unk19 "\x19"
#define RPC_NPCJoin "\x36" //#define RPC_Unk36 "\x36"
#define RPC_Spawn "\x34" //#define RPC_Unk34 "\x34"
#define RPC_Death "\x35"
#define RPC_ServerCommand "\x32" //#define RPC_Unk32 "\x32"
#define RPC_ClickTextDraw "\x53" //#define RPC_Unk53 "\x53"
#define RPC_CameraTarget "\xA8" //#define RPC_UnkA8 "\xA8"
#define RPC_ActorDamage "\xB1" //#define RPC_UnkB1 "\xB1"
#define RPC_Unk22 "\x22"
#define RPC_Unk24 "\x24"
#define RPC_Unk3A "\x3A"
#define RPC_Unk3B "\x3B"
#define RPC_Unk3D "\x3D"
#define RPC_Unk6B "\x6B"
#define RPC_Unk25 "\x25"
#define RPC_Unk26 "\x26"
#define RPC_Unk27 "\x27"
#define RPC_UpdateScoresPingsIPs "\x9B"
#define RPC_SvrStats "\x66"
#define RPC_Unk28 "\x28"
#define RPC_Unk82 "\x82"
#define RPC_ClientMessage "\x5D"
#define RPC_WorldTime "\x5E"
#define RPC_Unk5F "\x5F"
#define RPC_Unk3F "\x3F"
#define RPC_Unk97 "\x97"
#define RPC_ScmEvent "\x60"
#define RPC_Weather "\x98"
#define RPC_Unk1D "\x1D"
#define RPC_Unk1E "\x1E"
#define RPC_Unk3C "\x3C"
#define RPC_Unk20 "\x20"
#define RPC_UnkA6 "\xA6"
#define RPC_UnkA3 "\xA3"
#define RPC_UnkA4 "\xA4"
#define RPC_UnkA5 "\xA5"
#define RPC_DamageVehicle "\x6A"
#define RPC_Unk18 "\x18"
#define RPC_EnterVehicle "\x1A"
#define RPC_ExitVehicle "\x9A"
#define RPC_Unk89 "\x89"
#define RPC_Unk8A "\x8A"
#define RPC_Unk8B "\x8B"
#define RPC_Chat "\x65"
#define RPC_RequestClass "\x80"
#define RPC_RequestSpawn "\x81"
#define RPC_EditAttachedObject "\x74"
#define RPC_EditObject "\x75"
#define RPC_SelectObject "\x1B"
#define RPC_Unk1C "\x1C"
#define RPC_UnkAA "\xAA"
#define RPC_ClientCheck "\x67"
#define RPC_UnkAB "\xAB"
#define RPC_UnkAC "\xAC"
#define RPC_PlayerDamage "\x73"
#define RPC_SetInteriorId "\x76"
#define RPC_ScriptCash "\x1F"
#define RPC_ClickMap "\x77"
#define RPC_VehicleDestroyed "\x88"
#define RPC_PickedUpWeapon "\x61"
#define RPC_PickedUpPickup "\x83"
#define RPC_MenuSelect "\x84"
#define RPC_MenuQuit "\x8C"
#define RPC_DialogResponse "\x3E"
#define RPC_ClickPlayer "\x17"
#define RPC_ClientJoin "\x19"
#define RPC_NPCJoin "\x36"
#define RPC_Spawn "\x34"
#define RPC_Death "\x35"
#define RPC_ServerCommand "\x32"
#define RPC_ClickTextDraw "\x53"
#define RPC_CameraTarget "\xA8"
#define RPC_ActorDamage "\xB1"
#define RPC_ScrUnkA7 "\xA7"
#define RPC_ScrUnk38 "\x38"
#define RPC_ScrUnk90 "\x90"
#define RPC_ScrUnk91 "\x91"
#define RPC_ScrSetGravity "\x92" //#define RPC_ScrUnk92 "\x92"
#define RPC_ScrUnk93 "\x93"
#define RPC_ScrUnk94 "\x94"
#define RPC_ScrUnk95 "\x95"
#define RPC_ScrUnk2C "\x2C"
#define RPC_ScrUnk2D "\x2D"
#define RPC_ScrUnk2E "\x2E"
#define RPC_ScrUnk2F "\x2F"
#define RPC_ScrUnk4F "\x4F"
#define RPC_ScrUnk50 "\x50"
#define RPC_ScrUnk63 "\x63"
#define RPC_ScrUnk7A "\x7A"
#define RPC_ScrUnk7B "\x7B"
#define RPC_ScrUnk7C "\x7C"
#define RPC_ScrUnk7D "\x7D"
#define RPC_ScrUnk7E "\x7E"
#define RPC_ScrUnk7F "\x7F"
#define RPC_ScrUnk39 "\x39"
#define RPC_ScrUnk4A "\x4A"
#define RPC_ScrUnk4B "\x4B"
#define RPC_ScrUnk85 "\x85"
#define RPC_ScrUnk86 "\x86"
#define RPC_ScrUnk87 "\x87"
#define RPC_ScrUnk69 "\x69"
#define RPC_ScrAddGangZone "\x6C" // RPC_ScrUnk6C "\x6C"
#define RPC_ScrRemoveGangZone "\x78" // RPC_ScrUnk78 "\x78"
#define RPC_ScrFlashGangZone "\x79" // RPC_ScrUnk79 "\x79"
#define RPC_ScrStopFlashGangZone "\x55" // RPC_ScrUnk55 "\x55"
#define RPC_ScrUnk56 "\x56"
#define RPC_ScrUnk57 "\x57"
#define RPC_ScrUnk58 "\x58"
#define RPC_ScrUnk68 "\x68"
#define RPC_ScrUnk59 "\x59"
#define RPC_ScrUnk5A "\x5A"
#define RPC_ScrUnk5B "\x5B"
#define RPC_ScrUnk6F "\x6F"
#define RPC_ScrUnk62 "\x62"
#define RPC_ScrUnk5C "\x5C"
#define RPC_ScrUnk96 "\x96"
#define RPC_ScrUnk70 "\x70"
#define RPC_ScrUnk44 "\x44"
#define RPC_ScrUnk45 "\x45"
#define RPC_ScrUnk99 "\x99"
#define RPC_ScrUnk0B "\x0B"
#define RPC_ScrUnk0C "\x0C"
#define RPC_ScrUnk0D "\x0D"
#define RPC_ScrUnk0E "\x0E"
#define RPC_ScrUnk46 "\x46"
#define RPC_ScrUnk47 "\x47"
#define RPC_ScrUnk48 "\x48"
#define RPC_ScrUnk49 "\x49"
#define RPC_ScrUnk9C "\x9C"
#define RPC_ScrUnk9D "\x9D"
#define RPC_ScrUnk9E "\x9E"
#define RPC_ScrUnk9F "\x9F"
#define RPC_ScrUnkA0 "\xA0"
#define RPC_ScrUnkA1 "\xA1"
#define RPC_ScrUnkA2 "\xA2"
#define RPC_ScrUnk0F "\x0F"
#define RPC_ScrUnk10 "\x10"
#define RPC_ScrUnk11 "\x11"
#define RPC_ScrUnk12 "\x12"
#define RPC_ScrUnk13 "\x13"
#define RPC_ScrUnk14 "\x14"
#define RPC_ScrUnk15 "\x15"
#define RPC_ScrUnk16 "\x16"
#define RPC_ScrUnk40 "\x40"
#define RPC_ScrUnk41 "\x41"
#define RPC_ScrUnk42 "\x42"
#define RPC_ScrUnk37 "\x37"
#define RPC_ScrUnk21 "\x21"
#define RPC_ScrUnk23 "\x23"
#define RPC_ScrUnk43 "\x43"
#define RPC_ScrUnk71 "\x71"
#define RPC_ScrUnk29 "\x29"
#define RPC_ScrUnk2A "\x2A"
#define RPC_ScrUnk2B "\x2B"
#define RPC_ScrUnk51 "\x51"
#define RPC_ScrUnk52 "\x52"
#define RPC_ScrUnk53 "\x53"
#define RPC_ScrUnk54 "\x54"
#define RPC_ScrUnkA9 "\xA9"
#define RPC_ScrUnkAD "\xAD"
#define RPC_ScrUnkAE "\xAE"
#define RPC_ScrUnkAF "\xAF"
#define RPC_ScrUnkB0 "\xB0"
#define RPC_ScrUnkB2 "\xB2"
#define RPC_ScrUnk30 "\x30"
#define RPC_ScrInitMenu "\x4C" // RPC_ScrUnk4C "\x4C"
#define RPC_ScrShowMenu "\x4D" // RPC_ScrUnk4D "\x4D"
#define RPC_ScrHideMenu "\x4E" // RPC_ScrUnk4E "\x4E"
#define RPC_ScrUnk31 "\x31"
#define RPC_ScrUnkA7 "\xA7"
#define RPC_ScrUnk38 "\x38"
#define RPC_ScrUnk90 "\x90"
#define RPC_ScrUnk91 "\x91"
#define RPC_ScrSetGravity "\x92"
#define RPC_ScrUnk93 "\x93"
#define RPC_ScrUnk94 "\x94"
#define RPC_ScrUnk95 "\x95"
#define RPC_ScrUnk2C "\x2C"
#define RPC_ScrUnk2D "\x2D"
#define RPC_ScrUnk2E "\x2E"
#define RPC_ScrUnk2F "\x2F"
#define RPC_ScrUnk4F "\x4F"
#define RPC_ScrUnk50 "\x50"
#define RPC_ScrUnk63 "\x63"
#define RPC_ScrUnk7A "\x7A"
#define RPC_ScrUnk7B "\x7B"
#define RPC_ScrUnk7C "\x7C"
#define RPC_ScrUnk7D "\x7D"
#define RPC_ScrUnk7E "\x7E"
#define RPC_ScrUnk7F "\x7F"
#define RPC_ScrUnk39 "\x39"
#define RPC_ScrUnk4A "\x4A"
#define RPC_ScrUnk4B "\x4B"
#define RPC_ScrUnk85 "\x85"
#define RPC_ScrUnk86 "\x86"
#define RPC_ScrUnk87 "\x87"
#define RPC_ScrUnk69 "\x69"
#define RPC_ScrAddGangZone "\x6C"
#define RPC_ScrRemoveGangZone "\x78"
#define RPC_ScrFlashGangZone "\x79"
#define RPC_ScrStopFlashGangZone "\x55"
#define RPC_ScrUnk56 "\x56"
#define RPC_ScrUnk57 "\x57"
#define RPC_ScrUnk58 "\x58"
#define RPC_ScrUnk68 "\x68"
#define RPC_ScrUnk59 "\x59"
#define RPC_ScrUnk5A "\x5A"
#define RPC_ScrUnk5B "\x5B"
#define RPC_ScrUnk6F "\x6F"
#define RPC_ScrUnk62 "\x62"
#define RPC_ScrUnk5C "\x5C"
#define RPC_ScrUnk96 "\x96"
#define RPC_ScrUnk70 "\x70"
#define RPC_ScrUnk44 "\x44"
#define RPC_ScrUnk45 "\x45"
#define RPC_ScrUnk99 "\x99"
#define RPC_ScrUnk0B "\x0B"
#define RPC_ScrUnk0C "\x0C"
#define RPC_ScrUnk0D "\x0D"
#define RPC_ScrUnk0E "\x0E"
#define RPC_ScrUnk46 "\x46"
#define RPC_ScrUnk47 "\x47"
#define RPC_ScrUnk48 "\x48"
#define RPC_ScrUnk49 "\x49"
#define RPC_ScrUnk9C "\x9C"
#define RPC_ScrUnk9D "\x9D"
#define RPC_ScrUnk9E "\x9E"
#define RPC_ScrUnk9F "\x9F"
#define RPC_ScrUnkA0 "\xA0"
#define RPC_ScrUnkA1 "\xA1"
#define RPC_ScrUnkA2 "\xA2"
#define RPC_ScrUnk0F "\x0F"
#define RPC_ScrUnk10 "\x10"
#define RPC_ScrUnk11 "\x11"
#define RPC_ScrUnk12 "\x12"
#define RPC_ScrUnk13 "\x13"
#define RPC_ScrUnk14 "\x14"
#define RPC_ScrUnk15 "\x15"
#define RPC_ScrUnk16 "\x16"
#define RPC_ScrUnk40 "\x40"
#define RPC_ScrUnk41 "\x41"
#define RPC_ScrUnk42 "\x42"
#define RPC_ScrUnk37 "\x37"
#define RPC_ScrUnk21 "\x21"
#define RPC_ScrUnk23 "\x23"
#define RPC_ScrUnk43 "\x43"
#define RPC_ScrUnk71 "\x71"
#define RPC_ScrUnk29 "\x29"
#define RPC_ScrUnk2A "\x2A"
#define RPC_ScrUnk2B "\x2B"
#define RPC_ScrUnk51 "\x51"
#define RPC_ScrUnk52 "\x52"
#define RPC_ScrUnk53 "\x53"
#define RPC_ScrUnk54 "\x54"
#define RPC_ScrUnkA9 "\xA9"
#define RPC_ScrUnkAD "\xAD"
#define RPC_ScrUnkAE "\xAE"
#define RPC_ScrUnkAF "\xAF"
#define RPC_ScrUnkB0 "\xB0"
#define RPC_ScrUnkB2 "\xB2"
#define RPC_ScrUnk30 "\x30"
#define RPC_ScrInitMenu "\x4C"
#define RPC_ScrShowMenu "\x4D"
#define RPC_ScrHideMenu "\x4E"
#define RPC_ScrUnk31 "\x31"