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[bot] Implement CNetGame::Init(...)
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commit
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@ -2,6 +2,8 @@
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#include "../main.h"
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#include "../../raknet/SocketDataEncryptor.h"
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char szGameModeFile[256];
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char unnamed_2[63];
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char unnamed_5[1000][24];
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BOOL unnamed_6[MAX_PLAYERS];
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@ -73,45 +75,39 @@ void CNetGame::Init(PCHAR szHostOrIp, int iPort,
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SocketDataEncryptor::SetKey(iPort);
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RegisterRPCs(m_pRakClient);
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RegisterScriptRPCs(m_pRakClient);
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RegisterScriptRPCs(m_pRakClient); // Register server-side scripting RPCs.
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sprintf(szGameModeFile, "npcmodes/%s.amx", szNpcMode);
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if (!m_pGameMode->Load(szGameModeFile))
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exit(1);
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m_pRakClient->SetPassword(szPass);
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m_pRakClient->Connect(szHostOrIp,iPort,0,0,10);
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// TODO: CNetGame::Init (W: 00416490 L: 080AD126)
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m_iGameState = GAMESTATE_CONNECTING;
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/*
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this->field_0 = sub_8070E80();
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sub_8094DD0((unsigned __int16)a3);
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sub_80B1714(this->field_0);
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sub_80B7032(this->field_0);
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sprintf(byte_810A720, "npcmodes/%s.amx", a6);
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if ( !(unsigned __int8)sub_80A9448((void *)this->field_386, byte_810A720) )
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exit(1);
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(*(void (__cdecl **)(int, char *))(*(_DWORD *)this->field_0 + 20))(this->field_0, a5);
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(*(void (__cdecl **)(int, char *, _DWORD, _DWORD, _DWORD, signed int))(*(_DWORD *)this->field_0 + 8))(
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this->field_0,
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src,
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(unsigned __int16)a3,
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0,
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0,
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10);*/
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m_iGameState = 1;
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field_14 = 0;
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field_1E = 12;
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field_1F = 0;
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field_20 = 10;
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field_34 = 1006834287;
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field_38 = 0;
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field_10 = 0;
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field_3C = 1;
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field_40 = 0;
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for (int i = 0; i < 100; ++i )
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field_4A[i] = 0;
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field_31 = 1;
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field_3E = 0;
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field_3D = 0;
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char s[256];
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sprintf(s,"Bot(%s): connecting to %s:%d...",szPlayerName,szHostOrIp,iPort);
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OutputDebugString(s);*/
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m_iSpawnsAvailable = 0;
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m_byteWorldTime = 12;
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m_byteWorldMinute = 0;
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m_byteWeather = 10;
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m_fGravity = (float)0.008000000;
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m_iDeathDropMoney = 0;
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m_bLanMode = FALSE;
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m_byteHoldTime = 1;
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m_bUseCJWalk = FALSE;
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int i;
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for (i = 0; i < 100; i++) m_dwMapIcon[i] = NULL;
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m_byteFriendlyFire = 1;
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m_bZoneNames = FALSE;
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m_bInstagib = FALSE;
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memset(unnamed_1,0,sizeof(unnamed_1));
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memset(unnamed_2,0,sizeof(unnamed_2));
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memset(unnamed_3,0,sizeof(unnamed_3));
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@ -1,6 +1,7 @@
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#pragma once
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#define GAMESTATE_CONNECTING 1
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#define GAMESTATE_CONNECTED 2
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//----------------------------------------------------
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@ -10,28 +11,27 @@ class CNetGame // size: 910 bytes
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private:
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RakClientInterface *m_pRakClient;
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CPlayerPool *m_pPlayerPool;
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CVehiclePool *m_pVehiclePool;
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int m_iGameState;
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BOOL m_bLanMode;
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CVehiclePool* m_pVehiclePool;
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int m_iGameState;
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int field_10;
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int field_14;
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int m_iSpawnsAvailable;
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char _gap18[6];
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char field_1E; // m_byteWorldTime ?
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char field_1F;
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char field_20;
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BYTE m_byteWorldTime;
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BYTE m_byteWorldMinute;
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BYTE m_byteWeather;
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char _gap21[16];
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char field_31;
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BYTE m_byteFriendlyFire;
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char _gap32[2];
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int field_34;
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int field_38;
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char field_3C;
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char field_3D;
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char field_3E;
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float m_fGravity;
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int m_iDeathDropMoney;
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BYTE m_byteHoldTime;
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bool m_bInstagib;
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bool m_bZoneNames;
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char _gap3F;
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char field_40;
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bool m_bUseCJWalk;
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char _gap41[9];
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int field_4A[100];
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DWORD m_dwMapIcon[100];
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char _gap1DA[4];
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int field_1DE;
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int field_1E2;
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