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[bot] Implement/match n_GetPlayerState(...)
* Rename `unnamed_8` to `bytePlayerState` * Implement/match `CNetGame::GetPlayerState(...)`
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@ -39,13 +39,21 @@ char unnamed_9;
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BOOL bPlayerSlotState[MAX_PLAYERS];
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ONFOOT_SYNC_DATA ofSync;
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char unnamed_3[1000][68];
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BYTE unnamed_8[MAX_PLAYERS];
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BYTE bytePlayerState[MAX_PLAYERS];
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BOOL bVehicleSlotState[MAX_VEHICLES];
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char unnamed_4[1000][63];
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BYTE byteMySeatID;
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bool bSpawned = false;
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BYTE CNetGame::GetPlayerState(PLAYERID playerId)
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{
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if(playerId >= MAX_PLAYERS) return PLAYER_STATE_NONE;
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if(bPlayerSlotState[playerId] == FALSE) return PLAYER_STATE_NONE;
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return bytePlayerState[playerId];
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}
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//----------------------------------------------------
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// MATCH
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BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
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@ -146,9 +154,9 @@ void CNetGame::ShutdownForGameModeRestart()
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(unnamed_8,0,sizeof(unnamed_8));
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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m_bZoneNames = FALSE;
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}
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@ -215,8 +223,8 @@ void CNetGame::Init(PCHAR szHostOrIp, int iPort,
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(unnamed_8,0,sizeof(unnamed_8));
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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field_1DE = 0;
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field_1E2 = 0;
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field_1F2 = GetTickCount();
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@ -410,7 +418,7 @@ void CNetGame::Packet_PassengerSync(Packet *p)
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if (playerId < MAX_PLAYERS)
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{
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memcpy(&unnamed_5[playerId],&psSync,sizeof(PASSENGER_SYNC_DATA));
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unnamed_8[playerId] = PLAYER_STATE_PASSENGER;
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bytePlayerState[playerId] = PLAYER_STATE_PASSENGER;
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}
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}
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@ -107,6 +107,7 @@ public:
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void SetPlayerAdded(PLAYERID playerId, BOOL a2);
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void SetVehicleAdded(VEHICLEID VehicleID, BOOL a2);
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BYTE GetPlayerState(PLAYERID playerId);
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void StopRecordingPlayback();
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void PauseRecordingPlayback();
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void ResumeRecordingPlayback();
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@ -135,7 +135,10 @@ static cell AMX_NATIVE_CALL n_SendCommand(AMX *amx, cell *params)
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// native GetPlayerState(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerState(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerState
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if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1]))
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{
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return (cell)pNetGame->GetPlayerState((PLAYERID)params[1]);
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}
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return 0;
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}
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