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[saco] Implement CTextDrawPool constructor
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@ -8,6 +8,7 @@
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#define MAX_VEHICLES 2000
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#define MAX_OBJECTS 1000
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#define MAX_MENUS 128
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#define MAX_TEXT_DRAWS 2304
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#define MAX_LABELS 2048
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#define PLAYER_PED_SLOTS 210
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@ -37,6 +37,7 @@ typedef struct _GAME_SETTINGS {
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#include "net/pickuppool.h"
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#include "net/objectpool.h"
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#include "net/menupool.h"
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#include "net/textdrawpool.h"
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#include "net/labelpool.h"
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#include "net/netgame.h"
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#include "net/scriptrpc.h"
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@ -36,6 +36,7 @@ void CNetGame::InitPools()
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m_pPools->pObjectPool = new CObjectPool();
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m_pPools->pMenuPool = new CMenuPool();
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m_pPools->pLabelPool = new CLabelPool();
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m_pPools->pTextDrawPool = new CTextDrawPool();
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m_pPools->pPlayerPool = new CPlayerPool();
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m_pPools->pVehiclePool = new CVehiclePool();
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m_pPools->pPickupPool = new CPickupPool();
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@ -33,7 +33,7 @@ typedef struct _NETGAME_POOLS {
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CActorPool *pActorPool;
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char _gap0[4];
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CLabelPool *pLabelPool;
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char _gap1[4];
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CTextDrawPool *pTextDrawPool;
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CMenuPool *pMenuPool;
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} NETGAME_POOLS;
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19
saco/net/textdrawpool.cpp
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19
saco/net/textdrawpool.cpp
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@ -0,0 +1,19 @@
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#include "../main.h"
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BOOL unnamed_100B2AF0();
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//----------------------------------------------------
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CTextDrawPool::CTextDrawPool()
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{
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int x=0;
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while(x!=MAX_TEXT_DRAWS) {
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field_2400[x] = 0;
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field_0[x] = 0;
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x++;
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}
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unnamed_100B2AF0();
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}
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//----------------------------------------------------
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15
saco/net/textdrawpool.h
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15
saco/net/textdrawpool.h
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@ -0,0 +1,15 @@
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#pragma once
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//----------------------------------------------------
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class CTextDrawPool
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{
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private:
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int field_0[MAX_TEXT_DRAWS];
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int field_2400[MAX_TEXT_DRAWS];
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public:
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CTextDrawPool();
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};
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//----------------------------------------------------
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@ -315,6 +315,12 @@
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<File
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RelativePath=".\net\scriptrpc.h">
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</File>
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<File
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RelativePath=".\net\textdrawpool.cpp">
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</File>
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<File
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RelativePath=".\net\textdrawpool.h">
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</File>
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<File
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RelativePath=".\net\vehiclepool.cpp">
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</File>
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