From 854f890108d0c09426b5b3b2a6052c0df1847fee Mon Sep 17 00:00:00 2001
From: RD42 <42702181+dashr9230@users.noreply.github.com>
Date: Sun, 4 Feb 2024 19:26:33 +0800
Subject: [PATCH] [saco/server/bot] Add and match RakNet Rand functions
---
bot/bot.vcproj | 6 ++
raknet/Rand.cpp | 203 +++++++++++++++++++++++++++++++++++++++++++
raknet/Rand.h | 39 +++++++++
saco/saco.vcproj | 6 ++
server/server.vcproj | 6 ++
5 files changed, 260 insertions(+)
create mode 100644 raknet/Rand.cpp
create mode 100644 raknet/Rand.h
diff --git a/bot/bot.vcproj b/bot/bot.vcproj
index 28a6d62..86e3f56 100644
--- a/bot/bot.vcproj
+++ b/bot/bot.vcproj
@@ -225,6 +225,12 @@
+
+
+
+
diff --git a/raknet/Rand.cpp b/raknet/Rand.cpp
new file mode 100644
index 0000000..136ed35
--- /dev/null
+++ b/raknet/Rand.cpp
@@ -0,0 +1,203 @@
+/**
+*
+* Grabbed by Kevin from http://www.math.keio.ac.jp/~matumoto/cokus.c
+* This is the ``Mersenne Twister'' random number generator MT19937, which
+* generates pseudorandom integers uniformly distributed in 0..(2^32 - 1)
+* starting from any odd seed in 0..(2^32 - 1). This version is a recode
+* by Shawn Cokus (Cokus@math.washington.edu) on March 8, 1998 of a version by
+* Takuji Nishimura (who had suggestions from Topher Cooper and Marc Rieffel in
+* July-August 1997).
+*
+* Effectiveness of the recoding (on Goedel2.math.washington.edu, a DEC Alpha
+* running OSF/1) using GCC -O3 as a compiler: before recoding: 51.6 sec. to
+* generate 300 million random numbers; after recoding: 24.0 sec. for the same
+* (i.e., 46.5% of original time), so speed is now about 12.5 million random
+* number generations per second on this machine.
+*
+* According to the URL
+* (and paraphrasing a bit in places), the Mersenne Twister is ``designed
+* with consideration of the flaws of various existing generators,'' has
+* a period of 2^19937 - 1, gives a sequence that is 623-dimensionally
+* equidistributed, and ``has passed many stringent tests, including the
+* die-hard test of G. Marsaglia and the load test of P. Hellekalek and
+* S. Wegenkittl.'' It is efficient in memory usage (typically using 2506
+* to 5012 bytes of static data, depending on data type sizes, and the code
+* is quite short as well). It generates random numbers in batches of 624
+* at a time, so the caching and pipelining of modern systems is exploited.
+* It is also divide- and mod-free.
+*
+* This library is free software; you can redistribute it and/or modify it
+* under the terms of the GNU Library General Public License as published by
+* the Free Software Foundation (either version 2 of the License or, at your
+* option, any later version). This library is distributed in the hope that
+* it will be useful, but WITHOUT ANY WARRANTY, without even the implied
+* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
+* the GNU Library General Public License for more details. You should have
+* received a copy of the GNU Library General Public License along with this
+* library; if not, write to the Free Software Foundation, Inc., 59 Temple
+* Place, Suite 330, Boston, MA 02111-1307, USA.
+*
+* The code as Shawn received it included the following notice:
+*
+* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. When
+* you use this, send an e-mail to with
+* an appropriate reference to your work.
+*
+* It would be nice to CC: when you write.
+*/
+
+#include
+#include
+
+//
+// uint32 must be an unsigned integer type capable of holding at least 32
+// bits; exactly 32 should be fastest, but 64 is better on an Alpha with
+// GCC at -O3 optimization so try your options and see what's best for you
+//
+
+//typedef unsigned int uint32;
+
+#define N (624) // length of state vector
+#define M (397) // a period parameter
+#define K (0x9908B0DFU) // a magic constant
+#define hiBit(u) ((u) & 0x80000000U) // mask all but highest bit of u
+#define loBit(u) ((u) & 0x00000001U) // mask all but lowest bit of u
+#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest bit of u
+#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi bit of v
+
+static unsigned int state[ N + 1 ]; // state vector + 1 extra to not violate ANSI C
+static unsigned int *next; // next random value is computed from here
+static int left = -1; // can *next++ this many times before reloading
+
+
+void seedMT( unsigned int seed ) // Defined in cokus_c.c
+{
+ //
+ // We initialize state[0..(N-1)] via the generator
+ //
+ // x_new = (69069 * x_old) mod 2^32
+ //
+ // from Line 15 of Table 1, p. 106, Sec. 3.3.4 of Knuth's
+ // _The Art of Computer Programming_, Volume 2, 3rd ed.
+ //
+ // Notes (SJC): I do not know what the initial state requirements
+ // of the Mersenne Twister are, but it seems this seeding generator
+ // could be better. It achieves the maximum period for its modulus
+ // (2^30) iff x_initial is odd (p. 20-21, Sec. 3.2.1.2, Knuth); if
+ // x_initial can be even, you have sequences like 0, 0, 0, ...;
+ // 2^31, 2^31, 2^31, ...; 2^30, 2^30, 2^30, ...; 2^29, 2^29 + 2^31,
+ // 2^29, 2^29 + 2^31, ..., etc. so I force seed to be odd below.
+ //
+ // Even if x_initial is odd, if x_initial is 1 mod 4 then
+ //
+ // the lowest bit of x is always 1,
+ // the next-to-lowest bit of x is always 0,
+ // the 2nd-from-lowest bit of x alternates ... 0 1 0 1 0 1 0 1 ... ,
+ // the 3rd-from-lowest bit of x 4-cycles ... 0 1 1 0 0 1 1 0 ... ,
+ // the 4th-from-lowest bit of x has the 8-cycle ... 0 0 0 1 1 1 1 0 ... ,
+ // ...
+ //
+ // and if x_initial is 3 mod 4 then
+ //
+ // the lowest bit of x is always 1,
+ // the next-to-lowest bit of x is always 1,
+ // the 2nd-from-lowest bit of x alternates ... 0 1 0 1 0 1 0 1 ... ,
+ // the 3rd-from-lowest bit of x 4-cycles ... 0 0 1 1 0 0 1 1 ... ,
+ // the 4th-from-lowest bit of x has the 8-cycle ... 0 0 1 1 1 1 0 0 ... ,
+ // ...
+ //
+ // The generator's potency (min. s>=0 with (69069-1)^s = 0 mod 2^32) is
+ // 16, which seems to be alright by p. 25, Sec. 3.2.1.3 of Knuth. It
+ // also does well in the dimension 2..5 spectral tests, but it could be
+ // better in dimension 6 (Line 15, Table 1, p. 106, Sec. 3.3.4, Knuth).
+ //
+ // Note that the random number user does not see the values generated
+ // here directly since reloadMT() will always munge them first, so maybe
+ // none of all of this matters. In fact, the seed values made here could
+ // even be extra-special desirable if the Mersenne Twister theory says
+ // so-- that's why the only change I made is to restrict to odd seeds.
+ //
+
+ register unsigned int x = ( seed | 1U ) & 0xFFFFFFFFU, *s = state;
+ register int j;
+
+ for ( left = 0, *s++ = x, j = N; --j;
+ *s++ = ( x *= 69069U ) & 0xFFFFFFFFU )
+
+ ;
+}
+
+
+unsigned int reloadMT( void )
+{
+ register unsigned int * p0 = state, *p2 = state + 2, *pM = state + M, s0, s1;
+ register int j;
+
+ if ( left < -1 )
+ seedMT( 4357U );
+
+ left = N - 1, next = state + 1;
+
+ for ( s0 = state[ 0 ], s1 = state[ 1 ], j = N - M + 1; --j; s0 = s1, s1 = *p2++ )
+ * p0++ = *pM++ ^ ( mixBits( s0, s1 ) >> 1 ) ^ ( loBit( s1 ) ? K : 0U );
+
+ for ( pM = state, j = M; --j; s0 = s1, s1 = *p2++ )
+ * p0++ = *pM++ ^ ( mixBits( s0, s1 ) >> 1 ) ^ ( loBit( s1 ) ? K : 0U );
+
+ s1 = state[ 0 ], *p0 = *pM ^ ( mixBits( s0, s1 ) >> 1 ) ^ ( loBit( s1 ) ? K : 0U );
+
+ s1 ^= ( s1 >> 11 );
+
+ s1 ^= ( s1 << 7 ) & 0x9D2C5680U;
+
+ s1 ^= ( s1 << 15 ) & 0xEFC60000U;
+
+ return ( s1 ^ ( s1 >> 18 ) );
+}
+
+
+unsigned int randomMT( void )
+{
+ unsigned int y;
+
+ if ( --left < 0 )
+ return ( reloadMT() );
+
+ y = *next++;
+
+ y ^= ( y >> 11 );
+
+ y ^= ( y << 7 ) & 0x9D2C5680U;
+
+ y ^= ( y << 15 ) & 0xEFC60000U;
+
+ return ( y ^ ( y >> 18 ) );
+
+ // This change made so the value returned is in the same range as what rand() returns
+ // return(y ^ (y >> 18)) % 32767;
+}
+
+float frandomMT( void )
+{
+ return ( float ) ( ( double ) randomMT() / 4294967296.0 );
+}
+
+/*
+int main(void)
+{
+int j;
+
+// you can seed with any uint32, but the best are odds in 0..(2^32 - 1)
+
+seedMT(4357U);
+
+// print the first 2,002 random numbers seven to a line as an example
+
+for(j=0; j<2002; j++)
+printf(" %10lu%s", (unsigned int) randomMT(), (j%7)==6 ? "\n" : "");
+
+return(EXIT_SUCCESS);
+}
+
+*/
+
diff --git a/raknet/Rand.h b/raknet/Rand.h
new file mode 100644
index 0000000..0771f90
--- /dev/null
+++ b/raknet/Rand.h
@@ -0,0 +1,39 @@
+/// \file
+/// \brief \b [Internal] Random number generator
+///
+/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
+///
+/// Usage of RakNet is subject to the appropriate license agreement.
+/// Creative Commons Licensees are subject to the
+/// license found at
+/// http://creativecommons.org/licenses/by-nc/2.5/
+/// Single application licensees are subject to the license found at
+/// http://www.rakkarsoft.com/SingleApplicationLicense.html
+/// Custom license users are subject to the terms therein.
+/// GPL license users are subject to the GNU General Public
+/// License as published by the Free
+/// Software Foundation; either version 2 of the License, or (at your
+/// option) any later version.
+
+
+#ifndef __RAND_H
+#define __RAND_H
+
+#include "Export.h"
+
+ /// Initialise seed for Random Generator
+ /// \param[in] seed The seed value for the random number generator.
+extern void RAK_DLL_EXPORT seedMT( unsigned int seed );
+
+/// \internal
+extern unsigned int RAK_DLL_EXPORT reloadMT( void );
+
+/// Gets a random unsigned int
+/// \return an integer random value.
+extern unsigned int RAK_DLL_EXPORT randomMT( void );
+
+/// Gets a random float
+/// \return 0 to 1.0f, inclusive
+extern float RAK_DLL_EXPORT frandomMT( void );
+
+#endif
diff --git a/saco/saco.vcproj b/saco/saco.vcproj
index cb8638a..d03bb79 100644
--- a/saco/saco.vcproj
+++ b/saco/saco.vcproj
@@ -344,6 +344,12 @@
+
+
+
+
diff --git a/server/server.vcproj b/server/server.vcproj
index 4fba585..226d9cd 100644
--- a/server/server.vcproj
+++ b/server/server.vcproj
@@ -202,6 +202,12 @@
+
+
+
+