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[saco] Implement CDXUTDialog constructor
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@ -10,6 +10,46 @@
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#undef min // use __min instead
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#undef max // use __max instead
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//--------------------------------------------------------------------------------------
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// CDXUTDialog class
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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CDXUTDialog::CDXUTDialog()
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{
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m_x = 0;
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m_y = 0;
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m_width = 0;
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m_height = 0;
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m_pManager = NULL;
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m_bVisible = true;
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m_bCaption = false;
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m_bMinimized = false;
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m_wszCaption[0] = L'\0';
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m_nCaptionHeight = 18;
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m_colorTopLeft = 0;
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m_colorTopRight = 0;
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m_colorBottomLeft = 0;
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m_colorBottomRight = 0;
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m_pCallbackEvent = NULL;
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m_pCallbackEventUserContext = NULL;
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m_fTimeLastRefresh = 0;
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m_pControlMouseOver = NULL;
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m_pNextDialog = this;
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m_pPrevDialog = this;
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m_nDefaultControlID = 0xffff;
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m_bNonUserEvents = false;
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m_bKeyboardInput = false;
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m_bMouseInput = true;
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}
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//--------------------------------------------------------------------------------------
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CDXUTDialogResourceManager::CDXUTDialogResourceManager()
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{
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@ -92,7 +132,6 @@ void CDXUTDialogResourceManager::OnDestroyDevice()
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// MATCH
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CDXUTControl::CDXUTControl( CDXUTDialog *pDialog )
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{
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m_Type = DXUT_CONTROL_BUTTON;
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@ -9,6 +9,16 @@
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#ifndef DXUT_GUI_H
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#define DXUT_GUI_H
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//--------------------------------------------------------------------------------------
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// Forward declarations
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//--------------------------------------------------------------------------------------
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class CDXUTDialogResourceManager;
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class CDXUTControl;
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class CDXUTStatic;
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class CDXUTElement;
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struct DXUTElementHolder;
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typedef VOID (CALLBACK *PCALLBACKDXUTGUIEVENT) ( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext );
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//--------------------------------------------------------------------------------------
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// Enums for pre-defined control types
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@ -66,6 +76,61 @@ public:
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};
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//-----------------------------------------------------------------------------
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// All controls must be assigned to a dialog, which handles
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// input and rendering for the controls.
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//-----------------------------------------------------------------------------
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class CDXUTDialog
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{
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public:
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CDXUTDialog();
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bool m_bNonUserEvents;
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bool m_bKeyboardInput;
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bool m_bMouseInput;
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private:
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int m_nDefaultControlID;
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static double s_fTimeRefresh;
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double m_fTimeLastRefresh;
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CDXUTControl* m_pControlMouseOver; // The control which is hovered over
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bool m_bVisible;
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bool m_bCaption;
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bool m_bMinimized;
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TCHAR m_wszCaption[256];
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int m_x;
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int m_y;
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int m_width;
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int m_height;
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int m_nCaptionHeight;
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D3DCOLOR m_colorTopLeft;
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D3DCOLOR m_colorTopRight;
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D3DCOLOR m_colorBottomLeft;
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D3DCOLOR m_colorBottomRight;
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CDXUTDialogResourceManager* m_pManager;
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PCALLBACKDXUTGUIEVENT m_pCallbackEvent;
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void* m_pCallbackEventUserContext;
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CGrowableArray< int > m_Textures; // Index into m_TextureCache;
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CGrowableArray< int > m_Fonts; // Index into m_FontCache;
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CGrowableArray< CDXUTControl* > m_Controls;
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CGrowableArray< DXUTElementHolder* > m_DefaultElements;
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CDXUTElement m_CapElement; // Element for the caption
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CDXUTDialog* m_pNextDialog;
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CDXUTDialog* m_pPrevDialog;
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};
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//--------------------------------------------------------------------------------------
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// Structs for shared resources
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//--------------------------------------------------------------------------------------
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@ -181,6 +246,18 @@ protected:
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};
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//-----------------------------------------------------------------------------
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// Contains all the display information for a given control type
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//-----------------------------------------------------------------------------
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struct DXUTElementHolder
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{
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UINT nControlType;
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UINT iElement;
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CDXUTElement Element;
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};
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//-----------------------------------------------------------------------------
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// Static control
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//-----------------------------------------------------------------------------
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