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[bot] Implement/match n_GetPlayerArmour(...)
* Implement/match `CNetGame::GetPlayerArmour()`
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@ -165,6 +165,29 @@ BYTE CNetGame::GetPlayerHealth(PLAYERID playerId)
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}
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}
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BYTE CNetGame::GetPlayerArmour(PLAYERID playerId)
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{
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if(playerId >= MAX_PLAYERS) return 0;
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if(bPlayerSlotState[playerId] == FALSE) return 0;
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if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
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{
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return unnamed_3[playerId].byteArmour;
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}
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else if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
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{
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return unnamed_4[playerId].bytePlayerArmour;
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}
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else if(bytePlayerState[playerId] == PLAYER_STATE_PASSENGER)
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{
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return unnamed_5[playerId].bytePlayerArmour;
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}
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else
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{
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return 0;
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}
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}
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//----------------------------------------------------
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// MATCH
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BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
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@ -112,6 +112,7 @@ public:
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VEHICLEID GetPlayerVehicleID(PLAYERID playerId);
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BYTE GetPlayerArmedWeapon(PLAYERID playerId);
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BYTE GetPlayerHealth(PLAYERID playerId);
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BYTE GetPlayerArmour(PLAYERID playerId);
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void StopRecordingPlayback();
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void PauseRecordingPlayback();
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@ -196,7 +196,10 @@ static cell AMX_NATIVE_CALL n_GetPlayerHealth(AMX *amx, cell *params)
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// native GetPlayerArmour(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerArmour(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerArmour
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if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1]))
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{
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return (cell)pNetGame->GetPlayerArmour((PLAYERID)params[1]);
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}
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return 0;
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}
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