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[saco] Implement/match CPlayerPed::TogglePlayerControllable(...)
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@ -779,6 +779,27 @@ void CPlayerPed::RemoveFromVehicleAndPutAt(float fX, float fY, float fZ)
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//-----------------------------------------------------------
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void CPlayerPed::TogglePlayerControllable(int iControllable)
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{
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MATRIX4X4 mat;
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if(!GamePool_Ped_GetAt(m_dwGTAId)) return;
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if(!iControllable) {
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ScriptCommand(&toggle_player_controllable,m_bytePlayerNumber,0);
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ScriptCommand(&lock_actor,m_dwGTAId,1);
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} else {
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ScriptCommand(&toggle_player_controllable,m_bytePlayerNumber,1);
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ScriptCommand(&lock_actor,m_dwGTAId,0);
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if(!IsInVehicle()) {
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GetMatrix(&mat);
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TeleportTo(mat.pos.X,mat.pos.Y,mat.pos.Z);
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}
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}
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}
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//-----------------------------------------------------------
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WORD CPlayerPed::GetAmmo()
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{
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if(m_pPed) {
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@ -74,6 +74,8 @@ public:
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ENTITY_TYPE * GetGtaContactEntity();
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int GetVehicleSeatID();
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void TogglePlayerControllable(int iControllable);
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float GetDistanceFromVehicle(CVehicle *pVehicle);
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void StartJetpack();
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@ -59,6 +59,8 @@ const SCRIPT_COMMAND get_ground_z = { 0x02ce, "fffv" }; // x, y, z, var_gro
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const SCRIPT_COMMAND destroy_racing_checkpoint = { 0x06d6, "i" };
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const SCRIPT_COMMAND toggle_player_controllable = { 0x01B4, "ii" };
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const SCRIPT_COMMAND set_actor_armed_weapon = { 0x01b9, "ii" };
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const SCRIPT_COMMAND get_actor_armed_weapon = { 0x0470, "iv" };
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@ -77,6 +79,7 @@ const SCRIPT_COMMAND put_train_at = { 0x07c7, "ifff" };
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const SCRIPT_COMMAND get_active_interior = { 0x077e, "v" };
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const SCRIPT_COMMAND set_actor_z_angle = { 0x0173, "if" };
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const SCRIPT_COMMAND lock_actor = { 0x04d7, "ii" };
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const SCRIPT_COMMAND refresh_streaming_at = { 0x04E4, "ff" };
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const SCRIPT_COMMAND set_actor_animation_set = { 0x0245, "is" };
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