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[saco] Implement/match CPlayerPed::HoldItem(...)
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@ -941,6 +941,22 @@ BOOL CPlayerPed::HasHandsUp()
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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void CPlayerPed::HoldItem(int iObject)
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{
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if(!m_pPed) return;
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if(!IsAdded()) return;
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if(!GamePool_Ped_GetAt(m_dwGTAId)) return;
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DWORD dwPed = (DWORD)m_pPed;
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_asm push 1
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_asm push iObject
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_asm mov ecx, dwPed
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_asm mov ebx, 0x5E4390
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_asm call ebx
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}
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//-----------------------------------------------------------
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void CPlayerPed::StartJetpack()
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void CPlayerPed::StartJetpack()
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{
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{
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if(!m_pPed) return;
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if(!m_pPed) return;
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@ -99,6 +99,7 @@ public:
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void HandsUp();
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void HandsUp();
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BOOL HasHandsUp();
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BOOL HasHandsUp();
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void HoldItem(int iObject);
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float GetAimZ();
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float GetAimZ();
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void SetAimZ(float fAimZ);
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void SetAimZ(float fAimZ);
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