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https://github.com/dashr9230/SA-MP.git
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[bot] Implement/match n_GetMyPos(...)
* Implement/match `CNetGame::GetMyPos(...)`
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8a4b1ed7a0
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72a7c19498
@ -238,6 +238,30 @@ BOOL CNetGame::IsVehicleAdded(VEHICLEID VehicleID)
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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//----------------------------------------------------
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PVECTOR CNetGame::GetMyPos(PVECTOR Vector)
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{
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if(byteState == PLAYER_STATE_ONFOOT)
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{
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Vector->X = ofSync.vecPos.X;
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Vector->Y = ofSync.vecPos.Y;
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Vector->Z = ofSync.vecPos.Z;
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return Vector;
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}
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else if(byteState == PLAYER_STATE_DRIVER)
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{
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Vector->X = icSync.vecPos.X;
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Vector->Y = icSync.vecPos.Y;
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Vector->Z = icSync.vecPos.Z;
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return Vector;
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}
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else
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{
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return NULL;
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void CNetGame::SetMyPos(PVECTOR Vector)
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void CNetGame::SetMyPos(PVECTOR Vector)
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{
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{
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@ -115,6 +115,7 @@ public:
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BYTE GetPlayerArmour(PLAYERID playerId);
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BYTE GetPlayerArmour(PLAYERID playerId);
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BOOL GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys);
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BOOL GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys);
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BOOL IsVehicleAdded(VEHICLEID VehicleID);
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BOOL IsVehicleAdded(VEHICLEID VehicleID);
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PVECTOR GetMyPos(PVECTOR Vector);
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void SetMyPos(PVECTOR Vector);
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void SetMyPos(PVECTOR Vector);
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float GetMyZAngle();
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float GetMyZAngle();
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@ -249,11 +249,24 @@ static cell AMX_NATIVE_CALL n_GetPlayerKeys(AMX *amx, cell *params)
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return 0;
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return 0;
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}
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}
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// native GetMyPos(&Float:x, &Float:y, &Float:z)
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// native GetMyPos(&Float:x, &Float:y, &Float:z)
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static cell AMX_NATIVE_CALL n_GetMyPos(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL n_GetMyPos(AMX *amx, cell *params)
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{
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{
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// TODO: n_GetMyPos
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if(!pNetGame->GetPlayerPool()) return 0;
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return 0;
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VECTOR vecPos;
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pNetGame->GetMyPos(&vecPos);
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cell* cptr;
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amx_GetAddr(amx, params[1], &cptr);
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*cptr = amx_ftoc(vecPos.X);
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amx_GetAddr(amx, params[2], &cptr);
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*cptr = amx_ftoc(vecPos.Y);
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amx_GetAddr(amx, params[3], &cptr);
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*cptr = amx_ftoc(vecPos.Z);
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return 1;
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}
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}
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// native SetMyPos(Float:x, Float:y, Float:z)
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// native SetMyPos(Float:x, Float:y, Float:z)
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