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[bot] Implement/match n_GetPlayerSpecialAction(...)
* Implement/match `CNetGame::GetPlayerSpecialAction(...)`
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@ -63,6 +63,8 @@ long GetTickCount();
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char* strlwr(char* str);
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#endif
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#define SPECIAL_ACTION_NONE 0
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#pragma pack(1)
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typedef struct _PLAYER_SPAWN_INFO
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{
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@ -220,6 +220,18 @@ BOOL CNetGame::GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog,
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}
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}
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BYTE CNetGame::GetPlayerSpecialAction(PLAYERID playerId)
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{
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if(playerId >= MAX_PLAYERS) return SPECIAL_ACTION_NONE;
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if(bPlayerSlotState[playerId] == FALSE) return SPECIAL_ACTION_NONE;
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if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
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{
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return unnamed_3[playerId].byteSpecialAction;
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}
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return SPECIAL_ACTION_NONE;
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}
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//----------------------------------------------------
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// MATCH
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BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
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@ -111,6 +111,7 @@ public:
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BYTE GetPlayerHealth(PLAYERID playerId);
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BYTE GetPlayerArmour(PLAYERID playerId);
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BOOL GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys);
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BYTE GetPlayerSpecialAction(PLAYERID playerId);
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BOOL IsPlayerAdded(PLAYERID playerId);
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BOOL IsVehicleAdded(VEHICLEID VehicleID);
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PVECTOR GetMyPos(PVECTOR Vector);
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@ -206,8 +206,11 @@ static cell AMX_NATIVE_CALL n_GetPlayerArmour(AMX *amx, cell *params)
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// native GetPlayerSpecialAction(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerSpecialAction(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerSpecialAction
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return 0;
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if (pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1]))
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{
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return (cell)pNetGame->GetPlayerSpecialAction((PLAYERID)params[1]);
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}
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return SPECIAL_ACTION_NONE;
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}
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// native IsPlayerStreamedIn(playerid)
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