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[raknet] Implement RakPeer::GetInternalID()
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@ -7,6 +7,12 @@
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RakPeer::RakPeer()
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{
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maximumIncomingConnections = 0;
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maximumNumberOfPeers = 0;
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endThreads = true;
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myPlayerId = UNASSIGNED_PLAYER_ID;
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incomingPasswordLength=0;
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// TODO: RakPeer ctor saco .text:1003DE50 server W .text:00455140 L .text:08072970 bot W .text:00408DF0 L .text:08071AB0
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}
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@ -319,9 +325,14 @@ void RakPeer::vftable_98()
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// TODO: RakPeer::vftable_98() (saco W: 10038730) (server W: 450230 L: 8070B60) (bot W: 404170 L: 8074FA8)
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}
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void RakPeer::vftable_9C()
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// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Description:
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// Return the unique PlayerID that represents you on the the network
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// Note that unlike in previous versions, this is a struct and is not sequential
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// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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PlayerID RakPeer::GetInternalID( void ) const
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{
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// TODO: RakPeer::vftable_9C() (saco W: 10038780) (server W: 450280 L: 806DBC0) (bot W: 4041C0 L: 8074FD2)
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return myPlayerId;
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}
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void RakPeer::vftable_A0()
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@ -113,7 +113,12 @@ public:
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void vftable_90();
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void vftable_94();
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void vftable_98();
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void vftable_9C();
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//--------------------------------------------------------------------------------------------Network Functions - Functions dealing with the network in general--------------------------------------------------------------------------------------------
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/// Return the unique address identifier that represents you on the the network and is based on your local IP / port.
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/// \return the identifier of your system internally, which may not be how other systems see if you if you are behind a NAT or proxy
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PlayerID GetInternalID( void ) const;
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void vftable_A0();
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void vftable_A4();
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void vftable_A8();
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@ -149,11 +154,18 @@ protected:
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///Set this to true to terminate the Peer thread execution
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volatile bool endThreads;
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char _gap6[2];
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///Store the maximum number of peers allowed to connect
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unsigned short maximumNumberOfPeers;
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///Store the maximum incoming connection allowed
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unsigned short maximumIncomingConnections;
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RakNet::BitStream field_B;
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RakNet::BitStream field_11C;
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///Local Player ID
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PlayerID myPlayerId;
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char incomingPassword[256];
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unsigned char incomingPasswordLength;
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@ -110,7 +110,12 @@ public:
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virtual void vftable_90()=0;
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virtual void vftable_94()=0;
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virtual void vftable_98()=0;
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virtual void vftable_9C()=0;
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//--------------------------------------------------------------------------------------------Network Functions - Functions dealing with the network in general--------------------------------------------------------------------------------------------
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/// Return the unique address identifier that represents you on the the network and is based on your local IP / port.
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/// \return the identifier of your system internally, which may not be how other systems see if you if you are behind a NAT or proxy
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virtual PlayerID GetInternalID( void ) const=0;
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virtual void vftable_A0()=0;
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virtual void vftable_A4()=0;
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virtual void vftable_A8()=0;
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