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[saco] Implement CDXUTElement::Refresh()
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@ -225,3 +225,9 @@ void CDXUTElement::SetFont( UINT iFont, D3DCOLOR defaultFontColor, DWORD dwTextF
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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void CDXUTElement::Refresh()
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{
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TextureColor.Current = TextureColor.States[ DXUT_STATE_HIDDEN ];
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FontColor.Current = FontColor.States[ DXUT_STATE_HIDDEN ];
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}
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@ -68,6 +68,8 @@ public:
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void SetTexture( UINT iTexture, RECT* prcTexture, D3DCOLOR defaultTextureColor = D3DCOLOR_ARGB(255, 255, 255, 255) );
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void SetTexture( UINT iTexture, RECT* prcTexture, D3DCOLOR defaultTextureColor = D3DCOLOR_ARGB(255, 255, 255, 255) );
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void SetFont( UINT iFont, D3DCOLOR defaultFontColor = D3DCOLOR_ARGB(255, 255, 255, 255), DWORD dwTextFormat = DT_CENTER | DT_VCENTER );
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void SetFont( UINT iFont, D3DCOLOR defaultFontColor = D3DCOLOR_ARGB(255, 255, 255, 255), DWORD dwTextFormat = DT_CENTER | DT_VCENTER );
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void Refresh();
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UINT iTexture; // Index of the texture for this Element
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UINT iTexture; // Index of the texture for this Element
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UINT iFont; // Index of the font for this Element
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UINT iFont; // Index of the font for this Element
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DWORD dwTextFormat; // The format argument to DrawText
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DWORD dwTextFormat; // The format argument to DrawText
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