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https://github.com/dashr9230/SA-MP.git
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[saco] Implement CPlayerPed ctor
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parent
3e6824e686
commit
696ec417f8
@ -15,7 +15,7 @@ public:
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void SetMatrix(MATRIX4X4 Matrix);
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char field_4[60];
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ENTITY_TYPE *m_pEntity;
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int field_44;
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DWORD m_dwGTAId;
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};
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//----------------------------------------------------------
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@ -3,6 +3,7 @@
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#include "address.h"
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#include "common.h"
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#include "playerped.h"
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#include "audio.h"
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#include "camera.h"
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#include "scripting.h"
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47
saco/game/playerped.cpp
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47
saco/game/playerped.cpp
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@ -0,0 +1,47 @@
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#include "../main.h"
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#include "util.h"
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//-----------------------------------------------------------
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// Used for instancing the local player.
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CPlayerPed::CPlayerPed()
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{
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m_dwGTAId = 1; // 0x001
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m_pPed = GamePool_FindPlayerPed();
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m_pEntity = (ENTITY_TYPE *)GamePool_FindPlayerPed();
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m_bytePlayerNumber = 0;
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SetPlayerPedPtrRecord(m_bytePlayerNumber,(DWORD)m_pPed);
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ScriptCommand(&set_actor_weapon_droppable,m_dwGTAId,1);
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ScriptCommand(&set_actor_can_be_decapitated,m_dwGTAId,0);
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field_2A8 = 1;
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field_2AC = 1;
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field_2CD = 0;
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field_2B9 = 0;
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field_2F2 = 0;
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field_2D2 = 0;
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field_2DE = 0;
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field_2E2 = 0;
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field_48 = 0;
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field_2E6 = 0;
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field_2C1 = 0;
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field_2C5 = 0;
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field_2C9 = 0;
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field_2F6 = 0;
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field_2F7 = 0;
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field_2F8 = 0;
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int x=0;
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while(x!=10) {
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field_4C[x];
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field_27C[x] = 0;
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memset(&field_74[x], 0, sizeof(struc_97));
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x++;
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}
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field_2F9 = 0;
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}
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//-----------------------------------------------------------
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57
saco/game/playerped.h
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57
saco/game/playerped.h
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@ -0,0 +1,57 @@
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#pragma once
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#include "entity.h"
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struct struc_97
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{
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char _gap0[52];
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};
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//-----------------------------------------------------------
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class CPlayerPed : public CEntity
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{
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public:
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CPlayerPed();
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int field_48;
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int field_4C[10];
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struc_97 field_74[10];
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int field_27C[10];
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PED_TYPE *m_pPed;
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int field_2A8;
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int field_2AC;
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BYTE m_bytePlayerNumber;
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char _gap2B1[8];
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int field_2B9;
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char _gap2BD[4];
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int field_2C1;
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int field_2C5;
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int field_2C9;
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int field_2CD;
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char _gap2D1;
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int field_2D2;
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char _gap2D6[8];
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int field_2DE;
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int field_2E2;
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int field_2E6;
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char _gap2EA[8];
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int field_2F2;
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char field_2F6;
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char field_2F7;
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char field_2F8;
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int field_2F9;
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};
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//-----------------------------------------------------------
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@ -23,6 +23,11 @@ const SCRIPT_COMMAND set_camera_behind_player = { 0x0373, "" }; // -/-
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const SCRIPT_COMMAND point_camera = { 0x0160, "fffi" }; // x, y, z, type
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const SCRIPT_COMMAND restore_camera_jumpcut = { 0x02EB, "" }; // -/-
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const SCRIPT_COMMAND set_camera_position = { 0x015F, "ffffff" }; // x, y, z, vx, vy, vz
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const SCRIPT_COMMAND set_actor_can_be_decapitated = { 0x0446, "ii" };
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const SCRIPT_COMMAND set_actor_weapon_droppable = { 0x087e, "ii" };
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const SCRIPT_COMMAND restore_camera_to_user_defined = { 0x925, "" };
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const SCRIPT_COMMAND set_camera_position_to = { 0x936, "ffffffii" };
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const SCRIPT_COMMAND point_camera_transverse_to = { 0x920, "ffffffii" };
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@ -175,6 +175,12 @@
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<File
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RelativePath=".\game\patches.cpp">
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</File>
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<File
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RelativePath=".\game\playerped.cpp">
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</File>
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<File
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RelativePath=".\game\playerped.h">
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</File>
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<File
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RelativePath=".\game\scripting.cpp">
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</File>
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