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[saco] Implement ProcessLineOfSight(...)
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@ -1019,6 +1019,17 @@ DWORD dwHudColors[NUM_RADAR_COLORS] = {
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DWORD dwUseHudColors[NUM_RADAR_COLORS];
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//-----------------------------------------------------------
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void ProcessLineOfSight(VECTOR *vecOrigin, VECTOR *vecLine, VECTOR *colPoint,
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DWORD *pHitEntity, int bCheckBuildings, int bCheckVehicles, int bCheckPeds,
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int bCheckObjects, int bCheckDummies, int bSeeThroughStuff,
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int bIgnoreSomeObjectsForCamera, int bUnk1)
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{
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_asm mov eax, 0x56BA00
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_asm jmp eax
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}
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//-----------------------------------------------------------
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// Return the PED_TYPE * of the local player actor.
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@ -1,6 +1,11 @@
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#pragma once
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void ProcessLineOfSight(VECTOR *vecOrigin, VECTOR *vecLine, VECTOR *colPoint,
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DWORD *pHitEntity, int bCheckBuildings, int bCheckVehicles, int bCheckPeds,
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int bCheckObjects, int bCheckDummies, int bSeeThroughStuff,
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int bIgnoreSomeObjectsForCamera, int bUnk1);
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void __stdcall SetRadarColor(int nIndex,DWORD dwColor);
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PED_TYPE * __stdcall GamePool_FindPlayerPed();
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