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https://github.com/dashr9230/SA-MP.git
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[saco] Implement/match CPlayerPed::ExitCurrentVehicle()
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@ -863,6 +863,27 @@ void CPlayerPed::EnterVehicle(int iVehicleID, BOOL bPassenger)
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}
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}
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//-----------------------------------------------------------
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// Graceful vehicle exit.
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void CPlayerPed::ExitCurrentVehicle()
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{
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if(!m_pPed) return;
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if(!GamePool_Ped_GetAt(m_dwGTAId)) return;
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if(IN_VEHICLE(m_pPed)) {
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if(GetCurrentVehicleID()) {
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int iVehicleID;
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VEHICLE_TYPE *pVehicle = GamePool_Vehicle_GetAt(GetCurrentVehicleID());
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if(pVehicle) {
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if( pVehicle->entity.nModelIndex != TRAIN_PASSENGER &&
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pVehicle->entity.nModelIndex != TRAIN_PASSENGER_LOCO ) {
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ScriptCommand(&make_actor_leave_car,m_dwGTAId,GetCurrentVehicleID());
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}
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}
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}
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}
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}
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//-----------------------------------------------------------
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// Forceful removal
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@ -68,6 +68,7 @@ public:
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void PutDirectlyInVehicle(int iVehicleID, int iSeat);
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void EnterVehicle(int iVehicleID, BOOL bPassenger);
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void ExitCurrentVehicle();
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void RemoveFromVehicleAndPutAt(float fX, float fY, float fZ);
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BOOL IsAPassenger();
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@ -79,6 +79,7 @@ const SCRIPT_COMMAND play_sound = { 0x018c, "fffi" };
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const SCRIPT_COMMAND remove_actor_from_car_and_put_at = { 0x0362, "ifff" };
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const SCRIPT_COMMAND send_actor_to_car_driverseat = { 0x05CB, "iii" };
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const SCRIPT_COMMAND send_actor_to_car_passenger = { 0x05CA, "iiii" };
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const SCRIPT_COMMAND make_actor_leave_car = { 0x05CD, "ii" };
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const SCRIPT_COMMAND enable_train_traffic = { 0x06d7, "i" };
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