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[raknet] Match RakPeer::AssignPlayerIDToRemoteSystemList(...)
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@ -2841,6 +2841,10 @@ RakPeer::RemoteSystemStruct * RakPeer::AssignPlayerIDToRemoteSystemList( const P
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remoteSystem->setAESKey=false;
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remoteSystem->setAESKey=false;
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remoteSystem->lastReliableSend=time;
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remoteSystem->lastReliableSend=time;
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remoteSystem->field_C66 = 0;
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remoteSystem->field_C67 = 0;
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remoteSystem->field_C68 = 0;
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// Reserve this reliability layer for ourselves.
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// Reserve this reliability layer for ourselves.
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remoteSystem->reliabilityLayer.Reset(true);
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remoteSystem->reliabilityLayer.Reset(true);
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@ -503,6 +503,9 @@ public:
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bool setAESKey; /// true if security is enabled.
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bool setAESKey; /// true if security is enabled.
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RPCMap rpcMap; /// Mapping of RPC calls to single byte integers to save transmission bandwidth.
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RPCMap rpcMap; /// Mapping of RPC calls to single byte integers to save transmission bandwidth.
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enum ConnectMode {NO_ACTION, DISCONNECT_ASAP, DISCONNECT_ASAP_SILENTLY, DISCONNECT_ON_NO_ACK, REQUESTED_CONNECTION, HANDLING_CONNECTION_REQUEST, UNVERIFIED_SENDER, SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET, CONNECTED} connectMode;
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enum ConnectMode {NO_ACTION, DISCONNECT_ASAP, DISCONNECT_ASAP_SILENTLY, DISCONNECT_ON_NO_ACK, REQUESTED_CONNECTION, HANDLING_CONNECTION_REQUEST, UNVERIFIED_SENDER, SET_ENCRYPTION_ON_MULTIPLE_16_BYTE_PACKET, CONNECTED} connectMode;
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char field_C66;
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char field_C67;
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char field_C68;
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};
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};
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protected:
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protected:
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