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[server] Implement/match n_GangZoneDestroy(...)
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@ -22,6 +22,11 @@ public:
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void FlashForAll(WORD wZone, DWORD dwColor);
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void StopFlashForPlayer(PLAYERID playerId, WORD wZone);
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void StopFlashForAll(WORD wZone);
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BOOL GetSlotState(WORD wZone)
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{
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if (wZone >= MAX_GANG_ZONES) return FALSE;
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return m_bSlotState[wZone];
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};
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};
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//----------------------------------------------------
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@ -85,6 +85,7 @@ public:
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RakServerInterface * GetRakServer() { return m_pRak; };
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CGameMode * GetGameMode() { return m_pGameMode; };
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CFilterScripts * GetFilterScripts() { return m_pFilterScripts; };
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CGangZonePool * GetGangZonePool() { return m_pGangZonePool; };
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CActorPool * GetActorPool() { return m_pActorPool; };
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void MasterServerAnnounce(float fElapsedTime);
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@ -590,10 +590,13 @@ static cell AMX_NATIVE_CALL n_GangZoneCreate(AMX *amx, cell *params)
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return 0;
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}
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// native GangZoneDestroy(zone)
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static cell AMX_NATIVE_CALL n_GangZoneDestroy(AMX *amx, cell *params)
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{
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// TODO: GangZoneDestroy
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return 0;
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CGangZonePool *pGangZonePool = pNetGame->GetGangZonePool();
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if (!pGangZonePool || !pGangZonePool->GetSlotState(params[1])) return 0;
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pGangZonePool->Delete(params[1]);
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return 1;
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}
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static cell AMX_NATIVE_CALL n_GangZoneShowForPlayer(AMX *amx, cell *params)
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