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[saco] Rename and match unnamed_100B4B50(...)
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@ -138,7 +138,7 @@ void CCamera::FUNC_1009D660(CEntity *pEntity)
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if(pEntity) {
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MATRIX4X4 mat;
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pEntity->GetMatrix(&mat);
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if(unnamed_100B4B50(&mat.pos)) {
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if(FUNC_100B4B50(&mat.pos)) {
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InterpolatePosition(&mat.pos, &mat.pos, 100, 1);
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}
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}
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@ -152,7 +152,7 @@ void CCamera::FUNC_1009D6B0()
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MATRIX4X4 mat;
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field_0->GetMatrix(&mat);
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if(unnamed_100B4B50(&mat.pos)) {
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if(FUNC_100B4B50(&mat.pos)) {
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InterpolatePosition(&mat.pos, &mat.pos, 100, 1);
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}
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}
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@ -1501,12 +1501,15 @@ DWORD __stdcall CRC32FromUpcaseString(char *szString)
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bool unnamed_100B4B50(VECTOR *vecPos)
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bool FUNC_100B4B50(VECTOR *vecPos)
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{
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return
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vecPos->X < 20000.0f && vecPos->X > -20000.0f &&
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if( vecPos->X < 20000.0f && vecPos->X > -20000.0f &&
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vecPos->Y < 20000.0f && vecPos->Y > -20000.0f &&
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vecPos->Z < 100000.0f && vecPos->Z > -10000.0f;
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vecPos->Z < 100000.0f && vecPos->Z > -10000.0f )
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{
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return true;
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}
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return false;
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}
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@ -53,7 +53,7 @@ BOOL IsFileOrDirectoryExists(char * szPath);
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DWORD unnamed_100B6100(char *szString, int nMaxLen);
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bool unnamed_100B4B50(VECTOR *vecPos);
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bool FUNC_100B4B50(VECTOR *vecPos);
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BUILDING_TYPE * GamePool_GetBuilding();
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DUMMY_TYPE * GamePool_GetDummy();
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