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[saco] Implement/match CDeathWindow::RenderWeaponSprite(...)
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@ -153,6 +153,18 @@ void CDeathWindow::RenderText(CHAR *sz,RECT rect,DWORD dwColor,DWORD dwParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void CDeathWindow::RenderWeaponSprite(CHAR *WeaponChar,RECT rect,DWORD dwColor)
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{
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rect.top -= 5;
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m_pWeaponFont2->DrawText(m_pSprite,"G",-1,&rect,DT_NOCLIP|DT_LEFT,0xFF000000);
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m_pWeaponFont2->DrawText(m_pSprite,"G",-1,&rect,DT_CALCRECT|DT_NOCLIP|DT_LEFT,0xFF000000);
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m_pWeaponFont->DrawText(m_pSprite,WeaponChar,-1,&rect,DT_CENTER|DT_VCENTER|DT_NOCLIP,dwColor);
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}
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//----------------------------------------------------
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SIZE CDeathWindow::GetSymbolSize()
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SIZE CDeathWindow::GetSymbolSize()
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{
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{
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SIZE ret;
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SIZE ret;
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@ -36,6 +36,7 @@ public:
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void AddMessage(CHAR *szKiller, CHAR *szKillee, DWORD dwKillerColor, DWORD dwKilleeColor, BYTE byteWeaponID);
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void AddMessage(CHAR *szKiller, CHAR *szKillee, DWORD dwKillerColor, DWORD dwKilleeColor, BYTE byteWeaponID);
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void RenderText(CHAR *sz,RECT rect,DWORD dwColor,DWORD dwParams);
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void RenderText(CHAR *sz,RECT rect,DWORD dwColor,DWORD dwParams);
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void RenderWeaponSprite(CHAR *WeaponChar,RECT rect,DWORD dwColor);
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PCHAR SpriteIDForWeapon(BYTE byteWeaponID);
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PCHAR SpriteIDForWeapon(BYTE byteWeaponID);
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CDeathWindow(IDirect3DDevice9 *pD3DDevice);
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CDeathWindow(IDirect3DDevice9 *pD3DDevice);
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