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[saco] Implement CTaskKillPedOnFootArmed constructor
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@ -376,3 +376,24 @@ CTaskGoToPoint::CTaskGoToPoint(int unk, VECTOR* vecPos, float unk2, int unk3, in
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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CTaskKillPedOnFootArmed::CTaskKillPedOnFootArmed( int unk, int unk2, int unk3, int unk4, PED_TYPE* pToShoot )
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{
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m_pPlayerPed = NULL;
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Create(92);
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BYTE* pTaskType = m_pTaskType;
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__asm
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{
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PUSH unk
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PUSH unk3
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PUSH unk2
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PUSH unk4
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push pToShoot
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mov ecx, pTaskType
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mov eax, 0x00621190
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call eax
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}
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}
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//==========================================================
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@ -62,3 +62,9 @@ public:
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CTaskGoToPoint(int unk, VECTOR* vecPos, float unk2, int unk3, int unk4 );
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CTaskGoToPoint(int unk, VECTOR* vecPos, float unk2, int unk3, int unk4 );
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};
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};
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class CTaskKillPedOnFootArmed :
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public CTask
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{
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public:
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CTaskKillPedOnFootArmed( int unk, int unk2, int unk3, int unk4, PED_TYPE* pToShoot );
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};
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