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[server] Implement CPlayerPool contructor
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@ -58,6 +58,9 @@
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// amx
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#include "amx/amx.h"
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// SA-MP
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typedef unsigned short PLAYERID;
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#include "console.h"
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#include "scrhttps.h"
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#include "scrtimers.h"
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@ -0,0 +1,18 @@
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#include "main.h"
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CPlayerPool::CPlayerPool()
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{
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for(PLAYERID PlayerID = 0; PlayerID < MAX_PLAYERS; PlayerID++) {
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m_bPlayerSlotState[PlayerID] = FALSE;
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field_2599C[PlayerID] = 0;
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field_23A5C[PlayerID] = 0;
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field_3E8C[PlayerID] = pNetGame->GetTime();
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}
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field_30964 = 0;
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field_30968 = 0;
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field_FA0 = pNetGame->GetTime();
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field_FA4 = 0;
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field_FA8 = 0;
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field_3096C = 0;
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}
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@ -11,7 +11,27 @@ typedef struct _PLAYER_SPAWN_INFO // size: 46
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class CPlayerPool // size: WL 199024
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{
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private:
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char _gap[199024];
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int m_iVirtualWorld[MAX_PLAYERS];
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int field_FA0;
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int field_FA4;
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int field_FA8;
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int m_iPlayerScore[MAX_PLAYERS];
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int m_iPlayerMoney[MAX_PLAYERS];
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char gap2EEC[4000];
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DWORD field_3E8C[1000];
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int field_23A5C[1000];
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BOOL m_bPlayerSlotState[MAX_PLAYERS];
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int field_2599C[1000];
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char gap2693C[41000];
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int field_30964;
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int field_30968;
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int field_3096C;
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public:
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CPlayerPool();
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};
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#endif
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