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[saco] Implement/match CGame::EnableClock(...)
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@ -1044,6 +1044,24 @@ void CGame::DrawGangZone(float fPos[], DWORD dwColor)
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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void CGame::EnableClock(BYTE byteClock)
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{
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BYTE byteClockData[] = {'%', '0', '2', 'd', ':', '%', '0', '2', 'd', 0};
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UnFuck(0x859A6C,10);
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if (byteClock)
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{
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ToggleThePassingOfTime(1);
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memcpy((PVOID)0x859A6C, byteClockData, 10);
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}
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else
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{
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ToggleThePassingOfTime(0);
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memset((PVOID)0x859A6C,0,10);
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}
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}
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//-----------------------------------------------------------
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void CGame::EnableZoneNames(BYTE byteEnable)
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void CGame::EnableZoneNames(BYTE byteEnable)
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{
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{
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ScriptCommand(&enable_zone_names, byteEnable);
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ScriptCommand(&enable_zone_names, byteEnable);
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@ -71,6 +71,7 @@ public:
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void ToggleRadar(int iToggle);
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void ToggleRadar(int iToggle);
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void DisplayGameText(char *szStr,int iTime,int iSize);
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void DisplayGameText(char *szStr,int iTime,int iSize);
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void SetGravity(float fGravity);
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void SetGravity(float fGravity);
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void EnableClock(BYTE byteClock);
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void EnableZoneNames(BYTE byteEnable);
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void EnableZoneNames(BYTE byteEnable);
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void SetWantedLevel(BYTE byteLevel);
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void SetWantedLevel(BYTE byteLevel);
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void SetGameTextCount(WORD wCount);
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void SetGameTextCount(WORD wCount);
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