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https://github.com/dashr9230/SA-MP.git
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[server] Implement/match CPlayer::ToggleCheckpoint(...)
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@ -1,6 +1,8 @@
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#include "main.h"
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#include "main.h"
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extern CNetGame *pNetGame;
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//----------------------------------------------------
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//----------------------------------------------------
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void CPlayer::Say(unsigned char * szText, BYTE byteTextLen)
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void CPlayer::Say(unsigned char * szText, BYTE byteTextLen)
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@ -17,3 +19,33 @@ void CPlayer::SetSpawnInfo(PLAYER_SPAWN_INFO *pSpawn)
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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//----------------------------------------------------
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void CPlayer::ToggleCheckpoint(BOOL bEnabled)
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{
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m_bCheckpointEnabled = bEnabled;
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m_bInCheckpoint = FALSE;
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RakNet::BitStream bsParams;
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if (bEnabled)
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{
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bsParams.Write(m_vecCheckpoint.X);
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bsParams.Write(m_vecCheckpoint.Y);
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bsParams.Write(m_vecCheckpoint.Z);
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bsParams.Write(m_fCheckpointSize);
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pNetGame->SendToPlayer(RPC_SetCheckpoint, &bsParams, m_PlayerID, 2);
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} else {
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pNetGame->SendToPlayer(RPC_DisableCheckpoint, &bsParams, m_PlayerID, 2);
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}
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}
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//----------------------------------------------------
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@ -138,7 +138,7 @@ public:
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short field_295D;
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short field_295D;
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int field_295F;
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int field_295F;
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int field_2963;
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int field_2963;
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short field_2967;
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PLAYERID m_PlayerID;
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int field_2969;
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int field_2969;
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struc_92 field_296D[10];
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struc_92 field_296D[10];
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BOOL field_2B75[10];
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BOOL field_2B75[10];
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@ -149,7 +149,11 @@ public:
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char field_2BA9;
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char field_2BA9;
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char _pad2BAA[53];
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VECTOR m_vecCheckpoint;
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float m_fCheckpointSize;
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BOOL m_bInCheckpoint;
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char _pad2BBE[33];
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int field_2BDF;
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int field_2BDF;
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short field_2BE3[11];
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short field_2BE3[11];
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@ -161,7 +165,7 @@ public:
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char field_2C31;
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char field_2C31;
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short field_2C32;
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short field_2C32;
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int field_2C34;
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int field_2C34;
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int field_2C38;
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BOOL m_bCheckpointEnabled;
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int field_2C3C;
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int field_2C3C;
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int field_2C40;
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int field_2C40;
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@ -194,6 +198,8 @@ public:
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void Say(unsigned char * szText, BYTE byteTextLength);
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void Say(unsigned char * szText, BYTE byteTextLength);
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void SetSpawnInfo(PLAYER_SPAWN_INFO *pSpawn);
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void SetSpawnInfo(PLAYER_SPAWN_INFO *pSpawn);
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void ToggleCheckpoint(BOOL bEnabled);
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};
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};
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//----------------------------------------------------
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//----------------------------------------------------
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