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[bot] Implement CNetGame::Packet_ConnectionRequestAccepted(...)
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@ -399,6 +399,13 @@ void CNetGame::Packet_ConnectionBanned(Packet* packet)
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//----------------------------------------------------
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void CNetGame::Packet_ConnectionRequestAccepted(Packet* packet)
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{
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//logprintf("NPC: Server has accepted the connection.");
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}
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//----------------------------------------------------
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void CNetGame::Packet_DisconnectionNotification(Packet* packet)
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{
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//OutputDebugString("BOT: Disconnected.");
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@ -27,6 +27,7 @@ private:
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void Packet_ConnectionSucceeded(Packet *p);
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void Packet_RSAPublicKeyMismatch(Packet* packet);
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void Packet_ConnectionBanned(Packet* packet);
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void Packet_ConnectionRequestAccepted(Packet* packet);
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void Packet_DisconnectionNotification(Packet* packet);
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void Packet_ModifiedPacket(Packet* packet);
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void Packet_ConnectAttemptFailed(Packet* packet);
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