[bot] Implement CNetGame::Packet_ConnectionRequestAccepted(...)

This commit is contained in:
RD42 2024-06-01 20:09:10 +08:00
parent ccf7c032d9
commit 3eacf10755
2 changed files with 8 additions and 0 deletions

View File

@ -399,6 +399,13 @@ void CNetGame::Packet_ConnectionBanned(Packet* packet)
//----------------------------------------------------
void CNetGame::Packet_ConnectionRequestAccepted(Packet* packet)
{
//logprintf("NPC: Server has accepted the connection.");
}
//----------------------------------------------------
void CNetGame::Packet_DisconnectionNotification(Packet* packet)
{
//OutputDebugString("BOT: Disconnected.");

View File

@ -27,6 +27,7 @@ private:
void Packet_ConnectionSucceeded(Packet *p);
void Packet_RSAPublicKeyMismatch(Packet* packet);
void Packet_ConnectionBanned(Packet* packet);
void Packet_ConnectionRequestAccepted(Packet* packet);
void Packet_DisconnectionNotification(Packet* packet);
void Packet_ModifiedPacket(Packet* packet);
void Packet_ConnectAttemptFailed(Packet* packet);