diff --git a/saco/net/scriptrpc.cpp b/saco/net/scriptrpc.cpp index f16088a..a5622d2 100644 --- a/saco/net/scriptrpc.cpp +++ b/saco/net/scriptrpc.cpp @@ -1,6 +1,13 @@ #include "../main.h" +using namespace RakNet; +extern CNetGame* pNetGame; +extern CGame * pGame; + +//---------------------------------------------------- + +// TODO: These script RPCs void ScrUnkA7(RPCParameters *rpcParams) {} void ScrUnk38(RPCParameters *rpcParams) {} void ScrUnk90(RPCParameters *rpcParams) {} @@ -62,12 +69,10 @@ void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {} void ScrSetPlayerColor(RPCParameters *rpcParams) {} void ScrDisplayGameText(RPCParameters *rpcParams) {} void ScrUnk9D(RPCParameters *rpcParams) {} -void ScrUnk9E(RPCParameters *rpcParams) {} void ScrSetInterior(RPCParameters *rpcParams) {} void ScrUnk9F(RPCParameters *rpcParams) {} void ScrUnkA0(RPCParameters *rpcParams) {} void ScrUnkA1(RPCParameters *rpcParams) {} -void ScrUnkA2(RPCParameters *rpcParams) {} void ScrUnk0F(RPCParameters *rpcParams) {} void ScrUnk10(RPCParameters *rpcParams) {} void ScrUnk11(RPCParameters *rpcParams) {} @@ -104,6 +109,27 @@ void ScrHideMenu(RPCParameters *rpcParams) {} //---------------------------------------------------- +void ScrSetCameraLookAt(RPCParameters *rpcParams) +{ + PCHAR Data = reinterpret_cast(rpcParams->input); + int iBitLength = rpcParams->numberOfBitsOfData; + PlayerID sender = rpcParams->sender; + + RakNet::BitStream bsData(Data,(iBitLength/8)+1,false); + VECTOR vecPos; + BYTE byteType=0; + bsData.Read(vecPos.X); + bsData.Read(vecPos.Y); + bsData.Read(vecPos.Z); + bsData.Read(byteType); + if(byteType < 1 || byteType > 2) { + byteType = 2; + } + pGame->GetCamera()->LookAtPoint(vecPos.X,vecPos.Y,vecPos.Z,byteType); +} + +//---------------------------------------------------- + void ScrSetCameraBehindPlayer(RPCParameters *rpcParams) { PCHAR Data = reinterpret_cast(rpcParams->input); @@ -173,8 +199,8 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient) REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor); REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText); REGISTER_STATIC_RPC(pRakClient, ScrUnk9D); - REGISTER_STATIC_RPC(pRakClient, ScrUnk9E); REGISTER_STATIC_RPC(pRakClient, ScrSetInterior); + REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt); REGISTER_STATIC_RPC(pRakClient, ScrUnk9F); REGISTER_STATIC_RPC(pRakClient, ScrUnkA0); REGISTER_STATIC_RPC(pRakClient, ScrUnkA1); @@ -281,8 +307,8 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient) UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor); UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9D); - UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9E); UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior); + UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F); UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0); UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);