mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 22:47:29 +08:00
[saco] Implement/match ScrSetCameraLookAt(...)
This commit is contained in:
parent
c9a5971afb
commit
3c990d1476
@ -1,6 +1,13 @@
|
||||
|
||||
#include "../main.h"
|
||||
|
||||
using namespace RakNet;
|
||||
extern CNetGame* pNetGame;
|
||||
extern CGame * pGame;
|
||||
|
||||
//----------------------------------------------------
|
||||
|
||||
// TODO: These script RPCs
|
||||
void ScrUnkA7(RPCParameters *rpcParams) {}
|
||||
void ScrUnk38(RPCParameters *rpcParams) {}
|
||||
void ScrUnk90(RPCParameters *rpcParams) {}
|
||||
@ -62,12 +69,10 @@ void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
|
||||
void ScrSetPlayerColor(RPCParameters *rpcParams) {}
|
||||
void ScrDisplayGameText(RPCParameters *rpcParams) {}
|
||||
void ScrUnk9D(RPCParameters *rpcParams) {}
|
||||
void ScrUnk9E(RPCParameters *rpcParams) {}
|
||||
void ScrSetInterior(RPCParameters *rpcParams) {}
|
||||
void ScrUnk9F(RPCParameters *rpcParams) {}
|
||||
void ScrUnkA0(RPCParameters *rpcParams) {}
|
||||
void ScrUnkA1(RPCParameters *rpcParams) {}
|
||||
void ScrUnkA2(RPCParameters *rpcParams) {}
|
||||
void ScrUnk0F(RPCParameters *rpcParams) {}
|
||||
void ScrUnk10(RPCParameters *rpcParams) {}
|
||||
void ScrUnk11(RPCParameters *rpcParams) {}
|
||||
@ -104,6 +109,27 @@ void ScrHideMenu(RPCParameters *rpcParams) {}
|
||||
|
||||
//----------------------------------------------------
|
||||
|
||||
void ScrSetCameraLookAt(RPCParameters *rpcParams)
|
||||
{
|
||||
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
||||
int iBitLength = rpcParams->numberOfBitsOfData;
|
||||
PlayerID sender = rpcParams->sender;
|
||||
|
||||
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
|
||||
VECTOR vecPos;
|
||||
BYTE byteType=0;
|
||||
bsData.Read(vecPos.X);
|
||||
bsData.Read(vecPos.Y);
|
||||
bsData.Read(vecPos.Z);
|
||||
bsData.Read(byteType);
|
||||
if(byteType < 1 || byteType > 2) {
|
||||
byteType = 2;
|
||||
}
|
||||
pGame->GetCamera()->LookAtPoint(vecPos.X,vecPos.Y,vecPos.Z,byteType);
|
||||
}
|
||||
|
||||
//----------------------------------------------------
|
||||
|
||||
void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
|
||||
{
|
||||
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
|
||||
@ -173,8 +199,8 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk9E);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
|
||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
|
||||
@ -281,8 +307,8 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9E);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
|
||||
|
Loading…
Reference in New Issue
Block a user