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[bot] Match FUNC_3(...)
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parent
b7b0237ebd
commit
3384a89aa3
16
bot/main.h
16
bot/main.h
@ -108,16 +108,20 @@ typedef struct _INCAR_SYNC_DATA
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WORD wKeys;
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QUATERNION quatRotation;
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VECTOR vecPos;
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char _gap24[16];
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VECTOR vecMoveSpeed;
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float fCarHealth;
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BYTE bytePlayerHealth;
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BYTE bytePlayerArmour;
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BYTE byteCurrentWeapon : 6;
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BYTE byteSpecialKey : 2;
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char _gap37[8];
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BYTE byteSirenOn;
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BYTE byteLandingGearState;
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VEHICLEID TrailerID;
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union {
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FLOAT fTrainSpeed;
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FLOAT fBikeBankingAngle;
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DWORD dwHydraThrustAngle;
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};
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} INCAR_SYNC_DATA;
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#pragma pack(1)
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@ -4,23 +4,20 @@
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struct struc_72 {
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//char _gap0[71];
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WORD field_0;
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WORD field_2;
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WORD field_4;
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WORD field_6;
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VECTOR field_8;
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VECTOR field_14;
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DWORD field_20;
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DWORD field_24;
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DWORD field_28;
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DWORD field_2C;
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DWORD field_30;
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DWORD field_34;
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DWORD field_38;
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BYTE field_3C;
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BYTE field_3D;
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BYTE field_3E;
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BYTE field_3F;
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VEHICLEID VehicleID;
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WORD lrAnalog;
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WORD udAnalog;
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WORD wKeys;
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VECTOR field_8; // vecRoll?
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VECTOR field_14; // vecDirection?
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VECTOR vecPos;
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VECTOR vecMoveSpeed;
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float fCarHealth;
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BYTE bytePlayerHealth;
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BYTE bytePlayerArmour;
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BYTE byteCurrentWeapon : 6;
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BYTE byteSpecialKey : 2;
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BYTE byteSirenOn;
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char _gap40[3];
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@ -31,29 +28,6 @@ struct struc_73 {
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char _gap0[52];
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};
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struct struc_74 {
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//char _gap0[63];
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WORD field_0;
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WORD field_2;
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WORD field_4;
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WORD field_6;
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QUATERNION field_8;
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DWORD field_18;
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DWORD field_1C;
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DWORD field_20;
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DWORD field_24;
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DWORD field_28;
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DWORD field_2C;
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DWORD field_30;
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BYTE field_34;
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BYTE field_35;
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BYTE field_36;
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BYTE field_37;
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BYTE field_38;
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WORD field_39;
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DWORD field_3B;
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};
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DWORD *GLOBAL_3 = NULL;
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struc_73 *GLOBAL_4 = NULL;
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struc_72 *GLOBAL_2 = NULL;
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@ -112,82 +86,60 @@ int FUNC_2(FILE *a1, DWORD a2)
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int FUNC_3(char *a1)
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{
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FILE *fp = fopen(a1, "wb");
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if ( fp )
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{
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if(!fp) return 0;
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DWORD v1 = 1000;
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DWORD v2 = 1;
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fwrite(&v1, 1, sizeof(DWORD), fp);
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fwrite(&v2, 1, sizeof(DWORD), fp);
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struc_74 s;
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INCAR_SYNC_DATA icSync;
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VECTOR v, vec1, vec2;
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MATRIX4X4 m;
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QUATERNION q;
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memset(&s, 0, sizeof(struc_74));
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memset(&icSync, 0, sizeof(INCAR_SYNC_DATA));
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for(int i = 0; i != GLOBAL_1; i++)
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{
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s.field_0 = GLOBAL_2[i].field_0;
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s.field_2 = GLOBAL_2[i].field_2;
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s.field_4 = GLOBAL_2[i].field_4;
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s.field_6 = GLOBAL_2[i].field_6;
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s.field_36 = GLOBAL_2[i].field_3E & 0x3F | s.field_36 & 0xC0;
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s.field_38 = 0;
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s.field_34 = GLOBAL_2[i].field_3C;
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s.field_35 = GLOBAL_2[i].field_3D;
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s.field_37 = GLOBAL_2[i].field_3F;
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s.field_30 = GLOBAL_2[i].field_38;
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s.field_3B = GLOBAL_2[i].field_43;
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s.field_18 = GLOBAL_2[i].field_20;
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s.field_1C = GLOBAL_2[i].field_24;
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s.field_20 = GLOBAL_2[i].field_28;
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s.field_24 = GLOBAL_2[i].field_2C;
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s.field_28 = GLOBAL_2[i].field_30;
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s.field_2C = GLOBAL_2[i].field_34;
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s.field_39 = 0;
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icSync.VehicleID = GLOBAL_2[i].VehicleID;
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icSync.lrAnalog = GLOBAL_2[i].lrAnalog;
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icSync.udAnalog = GLOBAL_2[i].udAnalog;
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icSync.wKeys = GLOBAL_2[i].wKeys;
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icSync.byteCurrentWeapon = GLOBAL_2[i].byteCurrentWeapon;
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icSync.byteLandingGearState = 0;
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icSync.bytePlayerHealth = GLOBAL_2[i].bytePlayerHealth;
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icSync.bytePlayerArmour = GLOBAL_2[i].bytePlayerArmour;
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icSync.byteSirenOn = GLOBAL_2[i].byteSirenOn;
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icSync.fCarHealth = GLOBAL_2[i].fCarHealth;
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icSync.dwHydraThrustAngle = GLOBAL_2[i].field_43;
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icSync.vecPos = GLOBAL_2[i].vecPos;
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icSync.vecMoveSpeed = GLOBAL_2[i].vecMoveSpeed;
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icSync.TrailerID = 0;
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vec2 = GLOBAL_2[i].field_8;
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vec1 = GLOBAL_2[i].field_14;
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vec2.X = GLOBAL_2[i].field_8.X;
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vec2.Y = GLOBAL_2[i].field_8.Y;
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vec2.Z = GLOBAL_2[i].field_8.Z;
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vec1.X = GLOBAL_2[i].field_14.X;
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vec1.Y = GLOBAL_2[i].field_14.Y;
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vec1.Z = GLOBAL_2[i].field_14.Z;
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CrossProduct(&v, &vec1, &vec2);
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v.X *= -1.0f;
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v.Y *= -1.0f;
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v.Z *= -1.0f;
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m.right.X = vec2.X;
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m.right.Y = vec2.Y;
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m.right.Z = vec2.Z;
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m.up.X = vec1.X;
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m.up.Y = vec1.Y;
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m.up.Z = vec1.Z;
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m.at.X = v.X;
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m.at.Y = v.Y;
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m.at.Z = v.Z;
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m.right = vec2;
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m.up = vec1;
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m.at = v;
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MatrixToQuaternion(&m, &q);
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s.field_8.X = q.X;
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s.field_8.Y = q.Y;
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s.field_8.Z = q.Z;
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s.field_8.W = q.W;
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icSync.quatRotation = q;
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fwrite(&GLOBAL_3[i], 1, sizeof(DWORD), fp);
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fwrite(&s, 1, sizeof(struc_74), fp);
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fwrite(&icSync, 1, sizeof(INCAR_SYNC_DATA), fp);
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}
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fclose(fp);
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return 1;
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}
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else
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{
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return 0;
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}
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}
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int FUNC_4(char *a1)
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{
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