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[raknet] Change RakServer::vftable_4()
to RakServer::Start(...)
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@ -7,9 +7,16 @@ void RakServer::vftable_0()
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// TODO: RakServer::vftable_0() (server W: 45AC90 L: 807B8C0)
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// TODO: RakServer::vftable_0() (server W: 45AC90 L: 807B8C0)
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}
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}
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void RakServer::vftable_4()
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bool RakServer::Start( unsigned short AllowedPlayers, unsigned int depreciated, int threadSleepTimer, unsigned short port, const char *forceHostAddress )
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{
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{
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bool init;
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init=false;
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// TODO: RakServer::vftable_4() (server W: 45A130 L: 807B900)
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// TODO: RakServer::vftable_4() (server W: 45A130 L: 807B900)
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return init;
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}
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}
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void RakServer::vftable_8()
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void RakServer::vftable_8()
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@ -16,7 +16,16 @@ class RAK_DLL_EXPORT RakServer : public RakServerInterface, public RakPeer
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public:
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public:
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void vftable_0();
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void vftable_0();
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void vftable_4();
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/// Call this to initiate the server with the number of players you want to be allowed connected at once
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/// \param[in] AllowedPlayers Current maximum number of allowed players is 65535
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/// \param[in] depreciated is for legacy purposes and is unused
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/// \param[in] threadSleepTimer How many ms to Sleep each internal update cycle (30 to give the game priority, 0 for regular (recommended), -1 to not Sleep() (may be slower))
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/// \param[in] port is the port you want the server to read and write onMake sure this port is open for UDP
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/// \param[in] forceHostAddress Can force RakNet to use a particular IP to host on. Pass 0 to automatically pick an IP
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/// \return true on successful initiation, false otherwise
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bool Start( unsigned short AllowedPlayers, unsigned int depreciated, int threadSleepTimer, unsigned short port, const char *forceHostAddress=0 );
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void vftable_8();
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void vftable_8();
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void vftable_C();
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void vftable_C();
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@ -14,7 +14,16 @@ class RAK_DLL_EXPORT RakServerInterface
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public:
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public:
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virtual void vftable_0()=0;
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virtual void vftable_0()=0;
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virtual void vftable_4()=0;
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/// Call this to initiate the server with the number of players you want to be allowed connected at once
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/// \param[in] AllowedPlayers Current maximum number of allowed players is 65535
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/// \param[in] depreciated is for legacy purposes and is unused
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/// \param[in] threadSleepTimer How many ms to Sleep each internal update cycle (30 to give the game priority, 0 for regular (recommended), -1 to not Sleep() (may be slower))
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/// \param[in] port is the port you want the server to read and write onMake sure this port is open for UDP
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/// \param[in] forceHostAddress Can force RakNet to use a particular IP to host on. Pass 0 to automatically pick an IP
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/// \return true on successful initiation, false otherwise
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virtual bool Start( unsigned short AllowedPlayers, unsigned int depreciated, int threadSleepTimer, unsigned short port, const char *forceHostAddress=0 )=0;
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virtual void vftable_8()=0;
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virtual void vftable_8()=0;
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virtual void vftable_C()=0;
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virtual void vftable_C()=0;
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