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[saco] Implement/match CPlayerPed::IsPerformingAnimation(...)
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@ -1118,6 +1118,16 @@ void CPlayerPed::ApplyAnimation( char *szAnimName, char *szAnimFile, float fT,
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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BOOL CPlayerPed::IsPerformingAnimation(char *szAnimName)
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{
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if(m_pPed && ScriptCommand(&is_actor_performing_anim,m_dwGTAId,szAnimName)) {
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return TRUE;
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}
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return FALSE;
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}
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//-----------------------------------------------------------
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float CPlayerPed::GetAimZ()
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float CPlayerPed::GetAimZ()
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{
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{
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if(m_pPed) {
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if(m_pPed) {
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@ -95,6 +95,7 @@ public:
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void ApplyAnimation(char *szAnimName, char *szAnimFile, float fT,
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void ApplyAnimation(char *szAnimName, char *szAnimFile, float fT,
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int opt1, int opt2, int opt3, int opt4, int iUnk);
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int opt1, int opt2, int opt3, int opt4, int iUnk);
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BOOL IsPerformingAnimation(char *szAnimName);
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CPlayerPed();
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CPlayerPed();
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@ -100,6 +100,7 @@ const SCRIPT_COMMAND request_animation = { 0x04ED, "s" };
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const SCRIPT_COMMAND is_animation_loaded = { 0x04EE, "s" };
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const SCRIPT_COMMAND is_animation_loaded = { 0x04EE, "s" };
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const SCRIPT_COMMAND release_animation = { 0x04EF, "s" };
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const SCRIPT_COMMAND release_animation = { 0x04EF, "s" };
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const SCRIPT_COMMAND apply_animation = { 0x0812, "issfiiiii" }; // actor,animation,library,floatunk,bool,bool,bool,bool,int
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const SCRIPT_COMMAND apply_animation = { 0x0812, "issfiiiii" }; // actor,animation,library,floatunk,bool,bool,bool,bool,int
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const SCRIPT_COMMAND is_actor_performing_anim = { 0x0611, "is" };
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const SCRIPT_COMMAND set_actor_weapon_droppable = { 0x087e, "ii" };
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const SCRIPT_COMMAND set_actor_weapon_droppable = { 0x087e, "ii" };
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const SCRIPT_COMMAND set_actor_money = { 0x03fe, "ii" };
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const SCRIPT_COMMAND set_actor_money = { 0x03fe, "ii" };
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