[bot] Update netgame.h

This commit is contained in:
RD42 2024-07-07 22:46:20 +08:00
parent 72a7c19498
commit 2703cfe7a5

View File

@ -101,9 +101,6 @@ public:
void SendChat(char *szText); void SendChat(char *szText);
void SendCommand(char *szCommand); void SendCommand(char *szCommand);
BOOL IsPlayerAdded(PLAYERID playerId);
void SetMyZAngle(float fAngle);
void SetPlayerAdded(PLAYERID playerId, BOOL a2); void SetPlayerAdded(PLAYERID playerId, BOOL a2);
void SetVehicleAdded(VEHICLEID VehicleID, BOOL a2); void SetVehicleAdded(VEHICLEID VehicleID, BOOL a2);
void SetPlayerState(PLAYERID playerId, BYTE byteState); void SetPlayerState(PLAYERID playerId, BYTE byteState);
@ -114,10 +111,12 @@ public:
BYTE GetPlayerHealth(PLAYERID playerId); BYTE GetPlayerHealth(PLAYERID playerId);
BYTE GetPlayerArmour(PLAYERID playerId); BYTE GetPlayerArmour(PLAYERID playerId);
BOOL GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys); BOOL GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys);
BOOL IsPlayerAdded(PLAYERID playerId);
BOOL IsVehicleAdded(VEHICLEID VehicleID); BOOL IsVehicleAdded(VEHICLEID VehicleID);
PVECTOR GetMyPos(PVECTOR Vector); PVECTOR GetMyPos(PVECTOR Vector);
void SetMyPos(PVECTOR Vector); void SetMyPos(PVECTOR Vector);
float GetMyZAngle(); float GetMyZAngle();
void SetMyZAngle(float fAngle);
void StopRecordingPlayback(); void StopRecordingPlayback();
void PauseRecordingPlayback(); void PauseRecordingPlayback();