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[saco] Implement/match CGame::SetRaceCheckpointInformation(...)
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ee78eae116
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@ -727,6 +727,28 @@ void CGame::SetCheckpointInformation(VECTOR *pos, VECTOR *extent)
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//-----------------------------------------------------------
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void CGame::SetRaceCheckpointInformation(BYTE byteType, VECTOR *pos, VECTOR *next, float fSize) //VECTOR *extent)
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{
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memcpy(&m_vecRaceCheckpointPos,pos,sizeof(VECTOR));
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memcpy(&m_vecRaceCheckpointNext,next,sizeof(VECTOR));
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m_fRaceCheckpointSize = fSize;
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m_byteRaceType = byteType;
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if(m_dwRaceCheckpointMarker)
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{
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DisableMarker(m_dwRaceCheckpointMarker);
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m_dwRaceCheckpointMarker = NULL;
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DWORD dwMarkerID = 0;
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ScriptCommand(&create_radar_marker_without_sphere, m_vecRaceCheckpointPos.X, m_vecRaceCheckpointPos.Y, m_vecRaceCheckpointPos.Z, 0, &dwMarkerID);
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ScriptCommand(&set_marker_color, dwMarkerID, 1005);
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ScriptCommand(&show_on_radar, dwMarkerID, 3);
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m_dwRaceCheckpointMarker = dwMarkerID;
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}
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MakeRaceCheckpoint();
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}
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//-----------------------------------------------------------
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void CGame::MakeRaceCheckpoint()
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{
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DisableRaceCheckpoint();
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@ -26,7 +26,7 @@ private:
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float m_fRaceCheckpointSize;
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BYTE m_byteRaceType;
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BOOL m_bRaceCheckpointsEnabled;
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char gap2D[4];
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DWORD m_dwRaceCheckpointMarker;
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DWORD m_dwRaceCheckpointHandle;
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VECTOR m_vecCheckpointPos;
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VECTOR m_vecCheckpointExtent;
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@ -87,6 +87,7 @@ public:
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void MakeRaceCheckpoint();
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void DisableRaceCheckpoint();
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void SetRaceCheckpointInformation(BYTE byteType, VECTOR *pos, VECTOR *next, float fSize);
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DWORD CreateRadarMarkerIcon(int iMarkerType, float fX, float fY, float fZ, DWORD dwColor, int iStyle);
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void DisableMarker(DWORD dwMarkerID);
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