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[saco] Implement/match GetNextTaskFromTask(...)
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@ -1356,6 +1356,26 @@ int __stdcall GameGetWeaponModelIDFromWeaponID(int iWeaponID)
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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DWORD * GetNextTaskFromTask(DWORD *task)
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{
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DWORD *ret_task=NULL;
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if(!task || *task < 0x800000 || *task > 0x900000) return NULL;
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_asm pushad
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_asm mov edx, task
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_asm mov ebx, [edx]
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_asm mov edx, [ebx+8]
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_asm mov ecx, task
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_asm call edx
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_asm mov ret_task, eax
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_asm popad
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return ret_task;
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}
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//-----------------------------------------------------------
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BOOL __stdcall GameIsEntityOnScreen(DWORD * pdwEnt)
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BOOL __stdcall GameIsEntityOnScreen(DWORD * pdwEnt)
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{
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{
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BOOL bResult = FALSE;
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BOOL bResult = FALSE;
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@ -73,3 +73,5 @@ void RemoveColorEmbedsFromString(char *szString);
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UINT GetVehicleSubtypeFromVehiclePtr(VEHICLE_TYPE *pVehicle);
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UINT GetVehicleSubtypeFromVehiclePtr(VEHICLE_TYPE *pVehicle);
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DWORD * GetNextTaskFromTask(DWORD *task);
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