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https://github.com/dashr9230/SA-MP.git
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[saco] Implement/match ScrSetCameraPos(...)
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3c990d1476
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@ -68,7 +68,6 @@ void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
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void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
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void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
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void ScrSetPlayerColor(RPCParameters *rpcParams) {}
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void ScrSetPlayerColor(RPCParameters *rpcParams) {}
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void ScrDisplayGameText(RPCParameters *rpcParams) {}
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void ScrDisplayGameText(RPCParameters *rpcParams) {}
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void ScrUnk9D(RPCParameters *rpcParams) {}
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void ScrSetInterior(RPCParameters *rpcParams) {}
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void ScrSetInterior(RPCParameters *rpcParams) {}
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void ScrUnk9F(RPCParameters *rpcParams) {}
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void ScrUnk9F(RPCParameters *rpcParams) {}
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void ScrUnkA0(RPCParameters *rpcParams) {}
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void ScrUnkA0(RPCParameters *rpcParams) {}
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@ -109,6 +108,22 @@ void ScrHideMenu(RPCParameters *rpcParams) {}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrSetCameraPos(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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VECTOR vecPos;
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bsData.Read(vecPos.X);
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bsData.Read(vecPos.Y);
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bsData.Read(vecPos.Z);
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pGame->GetCamera()->SetPosition(vecPos.X,vecPos.Y,vecPos.Z,0.0f,0.0f,0.0f);
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}
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//----------------------------------------------------
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void ScrSetCameraLookAt(RPCParameters *rpcParams)
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void ScrSetCameraLookAt(RPCParameters *rpcParams)
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{
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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@ -198,8 +213,8 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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@ -306,8 +321,8 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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