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[server] Implement all CFilterScripts member functions
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@ -2,23 +2,90 @@
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#ifndef SAMPSRV_FILTERSCRIPTS_H
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#ifndef SAMPSRV_FILTERSCRIPTS_H
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#define SAMPSRV_FILTERSCRIPTS_H
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#define SAMPSRV_FILTERSCRIPTS_H
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class CFilterScripts // size: WL 4148
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//----------------------------------------------------------------------------------
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class CFilterScripts
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{
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{
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private:
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private:
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AMX* m_pFilterScripts[MAX_FILTER_SCRIPTS];
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int field_0[16];
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char m_szFilterScriptName[MAX_FILTER_SCRIPTS][255];
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char gap40[4080];
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int m_iFilterScriptCount;
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int field_1030;
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public:
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public:
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CFilterScripts();
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CFilterScripts();
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~CFilterScripts();
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~CFilterScripts();
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bool LoadFilterScript(char* pFileName);
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bool LoadFilterScript(char* pFileName);
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bool LoadFilterScriptFromMemory(char* pFileName, char* pFileData);
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bool UnloadOneFilterScript(char* pFilterScript);
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void RemoveFilterScript(int iIndex);
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void RemoveFilterScript(int iIndex);
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void UnloadFilterScripts();
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void UnloadFilterScripts();
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void Frame(float fElapsedTime);
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int CallPublic(char* szFuncName);
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int OnGameModeInit();
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int OnGameModeExit();
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int OnPlayerConnect(cell playerid);
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int OnPlayerDisconnect(cell playerid, cell reason);
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int OnPlayerSpawn(cell playerid);
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int OnPlayerDeath(cell playerid, cell killerid, cell reason);
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int OnVehicleSpawn(cell vehicleid);
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int OnVehicleDeath(cell vehicleid, cell killerid);
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int OnPlayerText(cell playerid, unsigned char * szText);
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int OnPlayerCommandText(cell playerid, unsigned char * szCommandText);
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int OnPlayerInfoChange(cell playerid);
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int OnPlayerRequestClass(cell playerid, cell classid);
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int OnPlayerRequestSpawn(cell playerid);
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int OnPlayerEnterVehicle(cell playerid, cell vehicleid, cell ispassenger);
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int OnPlayerExitVehicle(cell playerid, cell vehicleid);
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int OnPlayerStateChange(cell playerid, cell newstate, cell oldstate);
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int OnPlayerEnterCheckpoint(cell playerid);
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int OnPlayerLeaveCheckpoint(cell playerid);
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int OnPlayerEnterRaceCheckpoint(cell playerid);
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int OnPlayerLeaveRaceCheckpoint(cell playerid);
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int OnRconCommand(char* szCommand);
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int OnObjectMoved(cell objectid);
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int OnPlayerObjectMoved(cell playerid, cell objectid);
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int OnPlayerPickedUpPickup(cell playerid, cell pickupid);
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int OnPlayerExitedMenu(cell playerid);
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int OnPlayerSelectedMenuRow(cell playerid, cell row);
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int OnVehicleRespray(cell playerid, cell vehicleid, cell color1, cell color2);
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int OnVehicleMod(cell playerid, cell vehicleid, cell componentid);
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int OnEnterExitModShop(cell playerid, cell enterexit, cell interiorid);
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int OnVehiclePaintjob(cell playerid, cell vehicleid, cell paintjobid);
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int OnPlayerInteriorChange(cell playerid, cell newid, cell oldid);
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int OnPlayerKeyStateChange(cell playerid, cell newkeys, cell oldkeys);
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int OnScriptCash(cell playerid, cell amount, cell type);
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int OnRconLoginAttempt(char *szIP, char *szPassword, cell success);
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int OnPlayerUpdate(cell playerid);
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int OnPlayerStreamIn(cell playerid, cell forplayerid);
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int OnPlayerStreamOut(cell playerid, cell forplayerid);
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int OnVehicleStreamIn(cell vehicleid, cell forplayerid);
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int OnVehicleStreamOut(cell vehicleid, cell forplayerid);
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int OnActorStreamIn(cell actorid, cell forplayerid);
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int OnActorStreamOut(cell actorid, cell forplayerid);
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int OnDialogResponse(cell playerid, cell dialogid, cell response, cell listitem, char *szInputText);
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int OnPlayerClickPlayer(cell playerid, cell clickedplayerid, cell source);
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int OnPlayerTakeDamage(cell playerid, cell issuerid, float amount, cell weaponid, cell bodypart);
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int OnPlayerGiveDamage(cell playerid, cell damagedid, float amount, cell weaponid, cell bodypart);
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int OnPlayerGiveDamageActor(cell playerid, cell damaged_actorid, float amount, cell weaponid, cell bodypart);
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int OnVehicleDamageStatusUpdate(cell vehicleid, cell playerid);
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int OnUnoccupiedVehicleUpdate(cell vehicleid, cell playerid, cell passenger_seat, int a5, PVECTOR vecPos, PVECTOR vecVelocity);
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int OnPlayerClickMap(cell playerid, float fX, float fY, float fZ);
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int OnPlayerEditAttachedObject(cell playerid, cell index, cell response, struc_64 *pInfo);
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int OnPlayerEditObject(cell playerid, cell playerobject, cell objectid, cell response,
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float fX, float fY, float fZ, float fRotX, float fRotY, float fRotZ);
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int OnPlayerSelectObject(cell playerid, cell type, cell objectid, cell modelid, float fX, float fY, float fZ);
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int OnPlayerClickTextDraw(cell playerid, cell clickedid);
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int OnPlayerClickPlayerTextDraw(cell playerid, cell playertextid);
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int OnClientCheckResponse(cell a2, cell a3, cell a4, cell a5);
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int OnPlayerWeaponShot(cell playerid, cell weaponid, cell hittype, cell hitid, PVECTOR vecPos);
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int OnIncomingConnection(cell playerid, char *ip_address, cell port);
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int OnTrailerUpdate(cell playerid, cell vehicleid);
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int OnVehicleSirenStateChange(cell playerid, cell vehicleid, cell newstate);
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};
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};
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//----------------------------------------------------------------------------------
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#endif
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#endif
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@ -57,6 +57,9 @@ private:
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PLAYER_SPAWN_INFO m_AvailableSpawns[319];
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PLAYER_SPAWN_INFO m_AvailableSpawns[319];
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public:
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public:
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CScriptTimers* GetTimers() { return m_pScriptTimers; };
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CNetGame();
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CNetGame();
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~CNetGame();
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~CNetGame();
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@ -2,6 +2,22 @@
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#ifndef _SYSTEM_H
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#ifndef _SYSTEM_H
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#define _SYSTEM_H
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#define _SYSTEM_H
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#pragma pack(1)
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typedef struct _VECTOR {
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float X,Y,Z;
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} VECTOR, *PVECTOR;
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typedef struct _struc_64
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{
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int iModelID;
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int iBoneID;
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VECTOR vecOffset;
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VECTOR vecRotation;
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VECTOR vecScale;
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} struc_64;
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//----------------------------------------------------
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#ifdef _WIN32
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#ifdef _WIN32
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# include <windows.h>
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# include <windows.h>
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#else
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#else
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