[saco] Mark empty hook functions as TODO

This commit is contained in:
RD42 2024-10-14 17:14:08 +08:00
parent c09dde988d
commit 1772f3be72

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@ -193,51 +193,87 @@ NUDE CHud__DrawCrossHairs_Hook()
//-----------------------------------------------------------
NUDE CCamera__Process_Hook() {}
NUDE CCamera__Process_Hook()
{
// TODO: CCamera__Process_Hook
}
//-----------------------------------------------------------
NUDE CGame__Process_Hook() {}
NUDE CGame__Process_Hook()
{
// TODO: CGame__Process_Hook
}
//-----------------------------------------------------------
NUDE CPed_Render_Hook() {}
NUDE CPed_Render_Hook()
{
// TODO: CPed_Render_Hook
}
//-----------------------------------------------------------
NUDE CAnimManager__AddAnimation_Hook() {}
NUDE CAnimManager__AddAnimation_Hook()
{
// TODO: CAnimManager__AddAnimation_Hook
}
//-----------------------------------------------------------
NUDE CAnimManager__BlendAnimation_Hook() {}
NUDE CAnimManager__BlendAnimation_Hook()
{
// TODO: CAnimManager__BlendAnimation_Hook
}
//-----------------------------------------------------------
NUDE CPlayerPed_ProcessControl_Hook() {}
NUDE CPlayerPed_ProcessControl_Hook()
{
// TODO: CPlayerPed_ProcessControl_Hook
}
//-----------------------------------------------------------
NUDE CCivillianPed__ProcessControl_Hook() {}
NUDE CCivillianPed__ProcessControl_Hook()
{
// TODO: CCivillianPed__ProcessControl_Hook
}
//-----------------------------------------------------------
NUDE TaskUseGun_Hook() {}
NUDE TaskUseGun_Hook()
{
// TODO: TaskUseGun_Hook
}
//-----------------------------------------------------------
NUDE WeaponRender__GetWeaponSkill_Hook() {}
NUDE WeaponRender__GetWeaponSkill_Hook()
{
// TODO: WeaponRender__GetWeaponSkill_Hook
}
//-----------------------------------------------------------
NUDE CWorld__ProcessAttachedEntities_Hook() {}
NUDE CWorld__ProcessAttachedEntities_Hook()
{
// TODO: CWorld__ProcessAttachedEntities_Hook
}
//-----------------------------------------------------------
NUDE CWorld__ProcessPedsAfterPreRender_Hook() {}
NUDE CWorld__ProcessPedsAfterPreRender_Hook()
{
// TODO: CWorld__ProcessPedsAfterPreRender_Hook
}
//-----------------------------------------------------------
NUDE AllVehicles_ProcessControl_Hook() {}
NUDE AllVehicles_ProcessControl_Hook()
{
// TODO: AllVehicles_ProcessControl_Hook
}
//-----------------------------------------------------------
// fix horn processing
@ -310,27 +346,45 @@ NUDE PlayerWalk_Hook()
//-----------------------------------------------------------
NUDE PickUpPickup_Hook() {}
NUDE PickUpPickup_Hook()
{
// TODO: PickUpPickup_Hook
}
//-----------------------------------------------------------
NUDE CWeapon_FireCamera_Hook() {}
NUDE CWeapon_FireCamera_Hook()
{
// TODO: CWeapon_FireCamera_Hook
}
//-----------------------------------------------------------
NUDE CCameraCamShake_Sniper_Hook() {}
NUDE CCameraCamShake_Sniper_Hook()
{
// TODO: CCameraCamShake_Sniper_Hook
}
//-----------------------------------------------------------
NUDE CTrain_ProcessControl_Derailment() {}
NUDE CTrain_ProcessControl_Derailment()
{
// TODO: CTrain_ProcessControl_Derailment
}
//-----------------------------------------------------------
NUDE TaskEnterVehicleDriver_Hook() {}
NUDE TaskEnterVehicleDriver_Hook()
{
// TODO: TaskEnterVehicleDriver_Hook
}
//-----------------------------------------------------------
NUDE TaskExitVehicle() {}
NUDE TaskExitVehicle()
{
// TODO: TaskExitVehicle
}
//-----------------------------------------------------------
@ -463,35 +517,60 @@ NUDE CProjectile_Update_Hook()
}
//-----------------------------------------------------------
NUDE CWeapon__Satchel__Activate_Hook() {}
NUDE CWeapon__Satchel__Activate_Hook()
{
// TODO: CWeapon__Satchel__Activate_Hook
}
//-----------------------------------------------------------
NUDE GetText_Hook() {}
NUDE GetText_Hook()
{
// TODO: GetText_Hook
}
//-----------------------------------------------------------
NUDE CCustomCarPlateMgr__CreatePlateTexture__RwRasterCreate_Hook() {}
NUDE CCustomCarPlateMgr__CreatePlateTexture__RwRasterCreate_Hook()
{
// TODO: CCustomCarPlateMgr__CreatePlateTexture__RwRasterCreate_Hook
}
//-----------------------------------------------------------
NUDE RwRasterDestroy_Hook() {}
NUDE RwRasterDestroy_Hook()
{
// TODO: RwRasterDestroy_Hook
}
//-----------------------------------------------------------
NUDE CVehicle__Render_Hook() {}
NUDE CVehicle__Render_Hook()
{
// TODO: CVehicle__Render_Hook
}
//-----------------------------------------------------------
NUDE CObject__Render_Hook() {}
NUDE CObject__Render_Hook()
{
// TODO: CObject__Render_Hook
}
//-----------------------------------------------------------
NUDE CRadar__DrawMap__FindPlayerSpeed_Hook() {}
NUDE CRadar__DrawMap__FindPlayerSpeed_Hook()
{
// TODO: CRadar__DrawMap__FindPlayerSpeed_Hook
}
//-----------------------------------------------------------
NUDE CFileLoader__LoadObjectInstance_Hook() {}
NUDE CFileLoader__LoadObjectInstance_Hook()
{
// TODO: CFileLoader__LoadObjectInstance_Hook
}
//-----------------------------------------------------------
@ -530,83 +609,143 @@ NUDE CEscalator__Update_Hook()
//-----------------------------------------------------------
NUDE CObject__CreateRwObject_Hook() {}
NUDE CObject__CreateRwObject_Hook()
{
// TODO: CObject__CreateRwObject_Hook
}
//-----------------------------------------------------------
NUDE CEntity__DeleteRwObject_Hook() {}
NUDE CEntity__DeleteRwObject_Hook()
{
// TODO: CEntity__DeleteRwObject_Hook
}
//-----------------------------------------------------------
NUDE CAutomobile__BreakTowLink_Hook() {}
NUDE CAutomobile__BreakTowLink_Hook()
{
// TODO: CAutomobile__BreakTowLink_Hook
}
//-----------------------------------------------------------
NUDE CWorld__ProcessAttachedEntities__PositionAttachedEntity_Hook() {}
NUDE CWorld__ProcessAttachedEntities__PositionAttachedEntity_Hook()
{
// TODO: CWorld__ProcessAttachedEntities__PositionAttachedEntity_Hook
}
//-----------------------------------------------------------
NUDE CRenderer__RenderEverythingBarRoads_Hook() {}
NUDE CRenderer__RenderEverythingBarRoads_Hook()
{
// TODO: CRenderer__RenderEverythingBarRoads_Hook
}
//-----------------------------------------------------------
NUDE CRenderer__RenderFadingInEntities_Hook() {}
NUDE CRenderer__RenderFadingInEntities_Hook()
{
// TODO: CRenderer__RenderFadingInEntities_Hook
}
//-----------------------------------------------------------
NUDE CRenderer__AddEntityToRenderList_Hook() {}
NUDE CRenderer__AddEntityToRenderList_Hook()
{
// TODO: CRenderer__AddEntityToRenderList_Hook
}
//-----------------------------------------------------------
NUDE CEntity__RenderEffects__RenderRoadsignAtomic_Hook() {}
NUDE CEntity__RenderEffects__RenderRoadsignAtomic_Hook()
{
// TODO: CEntity__RenderEffects__RenderRoadsignAtomic_Hook
}
//-----------------------------------------------------------
NUDE CEventDamage__AffectsPed_Hook() {}
NUDE CEventDamage__AffectsPed_Hook()
{
// TODO: CEventDamage__AffectsPed_Hook
}
//-----------------------------------------------------------
NUDE CCollision__BuildCacheOfCameraCollision_Hook() {}
NUDE CCollision__BuildCacheOfCameraCollision_Hook()
{
// TODO: CCollision__BuildCacheOfCameraCollision_Hook
}
//-----------------------------------------------------------
NUDE CCollision__CheckCameraCollisionVehicles_Hook() {}
NUDE CCollision__CheckCameraCollisionVehicles_Hook()
{
// TODO: CCollision__CheckCameraCollisionVehicles_Hook
}
//-----------------------------------------------------------
NUDE CWorld__CameraToIgnoreThisObject_Hook() {}
NUDE CWorld__CameraToIgnoreThisObject_Hook()
{
// TODO: CWorld__CameraToIgnoreThisObject_Hook
}
//-----------------------------------------------------------
NUDE CAutomobile__ProcessEntityCollision_Hook() {}
NUDE CAutomobile__ProcessEntityCollision_Hook()
{
// TODO: CAutomobile__ProcessEntityCollision_Hook
}
//-----------------------------------------------------------
NUDE CBike__ProcessEntityCollision_Hook() {}
NUDE CBike__ProcessEntityCollision_Hook()
{
// TODO: CBike__ProcessEntityCollision_Hook
}
//-----------------------------------------------------------
NUDE CMonsterTruck__ProcessEntityCollision_Hook() {}
NUDE CMonsterTruck__ProcessEntityCollision_Hook()
{
// TODO: CMonsterTruck__ProcessEntityCollision_Hook
}
//-----------------------------------------------------------
NUDE CPhysical__ProcessEntityCollision_Hook() {}
NUDE CPhysical__ProcessEntityCollision_Hook()
{
// TODO: CPhysical__ProcessEntityCollision_Hook
}
//-----------------------------------------------------------
NUDE CVehicle__UsesSiren_Hook() {}
NUDE CVehicle__UsesSiren_Hook()
{
// TODO: CVehicle__UsesSiren_Hook
}
//-----------------------------------------------------------
NUDE CAEWeatherAudioEntity__UpdateParameters_Hook() {}
NUDE CAEWeatherAudioEntity__UpdateParameters_Hook()
{
// TODO: CAEWeatherAudioEntity__UpdateParameters_Hook
}
//-----------------------------------------------------------
NUDE CWorld__ProcessVerticalLine_Hook() {}
NUDE CWorld__ProcessVerticalLine_Hook()
{
// TODO: CWorld__ProcessVerticalLine_Hook
}
//-----------------------------------------------------------
NUDE CStreaming__RequestModel_Hook() {}
NUDE CStreaming__RequestModel_Hook()
{
// TODO: CStreaming__RequestModel_Hook
}
//-----------------------------------------------------------
@ -663,19 +802,31 @@ NUDE CWeapon__FireInstantHit_Hook()
//-----------------------------------------------------------
NUDE CWorld__ProcessLineOfSight_Hook() {}
NUDE CWorld__ProcessLineOfSight_Hook()
{
// TODO: CWorld__ProcessLineOfSight_Hook
}
//-----------------------------------------------------------
NUDE CWeapon__FireSniper_Hook() {}
NUDE CWeapon__FireSniper_Hook()
{
// TODO: CWeapon__FireSniper_Hook
}
//-----------------------------------------------------------
NUDE CBulletInfo__AddBullet_Hook() {}
NUDE CBulletInfo__AddBullet_Hook()
{
// TODO: CBulletInfo__AddBullet_Hook
}
//-----------------------------------------------------------
NUDE CVehicle__InflictDamage_Hook() {}
NUDE CVehicle__InflictDamage_Hook()
{
// TODO: CVehicle__InflictDamage_Hook
}
//-----------------------------------------------------------
// fps-related hook