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[server] Implement CObjectPool ctor/dtor
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@ -8,6 +8,7 @@
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#define MAX_PLAYERS 1000
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#define MAX_PLAYERS 1000
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#define MAX_VEHICLES 2000
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#define MAX_VEHICLES 2000
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#define MAX_OBJECTS 1000
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#define MAX_MENUS 128
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#define MAX_MENUS 128
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#define MAX_TEXT_DRAWS 2048
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#define MAX_TEXT_DRAWS 2048
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#define MAX_GANG_ZONES 1024
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#define MAX_GANG_ZONES 1024
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@ -0,0 +1,42 @@
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#include "main.h"
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CObjectPool::CObjectPool()
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{
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for(WORD wObjectID = 0; wObjectID != MAX_OBJECTS; wObjectID++) {
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field_7A21A0[wObjectID] = 0;
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field_7A3140[wObjectID] = 0;
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field_3D0900[wObjectID] = 0;
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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field_0[i][wObjectID] = 0;
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field_3D18A0[i][wObjectID] = 0;
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}
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}
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}
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CObjectPool::~CObjectPool()
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{
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for(WORD wObjectID = 0; wObjectID != MAX_OBJECTS; wObjectID++) {
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if(!Delete(wObjectID) && field_3D0900[wObjectID])
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{
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// Try delete it for individuals
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for (PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++)
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{
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DeleteForPlayer(playerId, wObjectID);
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}
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}
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}
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}
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BOOL CObjectPool::Delete(WORD wObjectID)
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{
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// TODO: CObjectPool::Delete W .text:004657A0 L .text:080C89A0
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return FALSE;
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}
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BOOL CObjectPool::DeleteForPlayer(PLAYERID playerId, WORD wObjectID)
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{
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// TODO: CObjectPool::DeleteForPlayer W .text:004656B0 L .text:080C88E0
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return FALSE;
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}
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@ -5,7 +5,19 @@
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class CObjectPool // size: WL 8012000
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class CObjectPool // size: WL 8012000
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{
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{
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private:
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private:
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char _gap0[8012000];
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int field_0[1000][1000];
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int field_3D0900[1000];
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int field_3D18A0[1000][1000];
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int field_7A21A0[1000];
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int field_7A3140[1000];
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public:
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CObjectPool();
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~CObjectPool();
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BOOL Delete(WORD wObjectID);
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BOOL DeleteForPlayer(PLAYERID playerId, WORD wObjectID);
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};
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};
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#endif
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#endif
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