mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
[saco] Fix compilation errors
This commit is contained in:
parent
55540b1f10
commit
15ab1d056a
@ -7675,6 +7675,7 @@ bool CUniBuffer::SetText( LPCTSTR wszText )
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WCHAR szBuffer[2048];
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ConvertAnsiToWide(wszText, szBuffer, 2048);
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SetText(szBuffer);
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return true;
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}
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311
saco/d3d9/d3dutil.cpp
Normal file
311
saco/d3d9/d3dutil.cpp
Normal file
@ -0,0 +1,311 @@
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//-----------------------------------------------------------------------------
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// File: D3DUtil.cpp
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//
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// Desc: Shortcut macros and functions for using DirectX objects
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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//-----------------------------------------------------------------------------
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#define D3D_OVERLOADS
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#include <math.h>
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#include "include/D3DUtil.h"
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#ifndef _T
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#define _T TEXT
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#endif
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_GetDXSDKMediaPath()
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// Desc: Returns the DirectX SDK media path, as stored in the system registry
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// during the SDK install.
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//-----------------------------------------------------------------------------
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// MATCH
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const TCHAR* D3DUtil_GetDXSDKMediaPath()
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{
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static TCHAR strNull[2] = _T("");
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static TCHAR strPath[MAX_PATH + 20];
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HKEY hKey;
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DWORD type, size=MAX_PATH;
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// Open the appropriate registry key
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LONG result = RegOpenKeyEx( HKEY_LOCAL_MACHINE,
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_T("Software\\Microsoft\\DirectX SDK"),
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0, KEY_READ, &hKey );
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if( ERROR_SUCCESS != result )
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return strNull;
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result = RegQueryValueEx( hKey, _T("DX9S4SDK Samples Path"), NULL,
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&type, (BYTE*)strPath, &size );
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if( ERROR_SUCCESS != result )
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{
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result = RegQueryValueEx( hKey, _T("DX81SDK Samples Path"), NULL,
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&type, (BYTE*)strPath, &size );
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if( ERROR_SUCCESS != result )
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{
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result = RegQueryValueEx( hKey, _T("DX8SDK Samples Path"), NULL,
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&type, (BYTE*)strPath, &size );
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if( ERROR_SUCCESS != result )
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{
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RegCloseKey( hKey );
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return strNull;
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}
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}
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}
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RegCloseKey( hKey );
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lstrcat( strPath, _T("\\D3DIM\\Media\\") );
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return strPath;
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_InitSurfaceDesc()
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// Desc: Helper function called to build a DDSURFACEDESC2 structure,
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// typically before calling CreateSurface() or GetSurfaceDesc()
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//-----------------------------------------------------------------------------
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// MATCH
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VOID D3DUtil_InitSurfaceDesc( DDSURFACEDESC2& ddsd, DWORD dwFlags,
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DWORD dwCaps )
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{
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ZeroMemory( &ddsd, sizeof(ddsd) );
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = dwFlags;
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ddsd.ddsCaps.dwCaps = dwCaps;
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ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_InitMaterial()
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// Desc: Helper function called to build a D3DMATERIAL7 structure
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//-----------------------------------------------------------------------------
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VOID D3DUtil_InitMaterial( D3DMATERIAL7& mtrl, FLOAT r, FLOAT g, FLOAT b,
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FLOAT a )
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{
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ZeroMemory( &mtrl, sizeof(D3DMATERIAL7) );
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mtrl.dcvDiffuse.r = mtrl.dcvAmbient.r = r;
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mtrl.dcvDiffuse.g = mtrl.dcvAmbient.g = g;
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mtrl.dcvDiffuse.b = mtrl.dcvAmbient.b = b;
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mtrl.dcvDiffuse.a = mtrl.dcvAmbient.a = a;
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_InitLight()
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// Desc: Initializes a D3DLIGHT7 structure
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//-----------------------------------------------------------------------------
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VOID D3DUtil_InitLight( D3DLIGHT7& light, D3DLIGHTTYPE ltType,
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FLOAT x, FLOAT y, FLOAT z )
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{
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ZeroMemory( &light, sizeof(D3DLIGHT7) );
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light.dltType = ltType;
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light.dcvDiffuse.r = 1.0f;
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light.dcvDiffuse.g = 1.0f;
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light.dcvDiffuse.b = 1.0f;
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light.dcvSpecular = light.dcvDiffuse;
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light.dvPosition.x = light.dvDirection.x = x;
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light.dvPosition.y = light.dvDirection.y = y;
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light.dvPosition.z = light.dvDirection.z = z;
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light.dvAttenuation0 = 1.0f;
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light.dvRange = D3DLIGHT_RANGE_MAX;
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_SetViewMatrix()
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// Desc: Given an eye point, a lookat point, and an up vector, this
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// function builds a 4x4 view matrix.
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//-----------------------------------------------------------------------------
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// MATCH
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HRESULT D3DUtil_SetViewMatrix( D3DMATRIX& mat, D3DVECTOR& vFrom,
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D3DVECTOR& vAt, D3DVECTOR& vWorldUp )
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{
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// Get the z basis vector, which points straight ahead. This is the
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// difference from the eyepoint to the lookat point.
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D3DVECTOR vView = vAt - vFrom;
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FLOAT fLength = Magnitude( vView );
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if( fLength < 1e-6f )
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return E_INVALIDARG;
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// Normalize the z basis vector
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vView /= fLength;
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// Get the dot product, and calculate the projection of the z basis
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// vector onto the up vector. The projection is the y basis vector.
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FLOAT fDotProduct = DotProduct( vWorldUp, vView );
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D3DVECTOR vUp = vWorldUp - fDotProduct * vView;
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// If this vector has near-zero length because the input specified a
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// bogus up vector, let's try a default up vector
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if( 1e-6f > ( fLength = Magnitude( vUp ) ) )
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{
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vUp = D3DVECTOR( 0.0f, 1.0f, 0.0f ) - vView.y * vView;
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// If we still have near-zero length, resort to a different axis.
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if( 1e-6f > ( fLength = Magnitude( vUp ) ) )
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{
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vUp = D3DVECTOR( 0.0f, 0.0f, 1.0f ) - vView.z * vView;
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if( 1e-6f > ( fLength = Magnitude( vUp ) ) )
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return E_INVALIDARG;
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}
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}
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// Normalize the y basis vector
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vUp /= fLength;
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// The x basis vector is found simply with the cross product of the y
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// and z basis vectors
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D3DVECTOR vRight = CrossProduct( vUp, vView );
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// Start building the matrix. The first three rows contains the basis
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// vectors used to rotate the view to point at the lookat point
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D3DUtil_SetIdentityMatrix( mat );
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mat._11 = vRight.x; mat._12 = vUp.x; mat._13 = vView.x;
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mat._21 = vRight.y; mat._22 = vUp.y; mat._23 = vView.y;
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mat._31 = vRight.z; mat._32 = vUp.z; mat._33 = vView.z;
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// Do the translation values (rotations are still about the eyepoint)
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mat._41 = - DotProduct( vFrom, vRight );
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mat._42 = - DotProduct( vFrom, vUp );
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mat._43 = - DotProduct( vFrom, vView );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_SetProjectionMatrix()
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// Desc: Sets the passed in 4x4 matrix to a perpsective projection matrix built
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// from the field-of-view (fov, in y), aspect ratio, near plane (D),
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// and far plane (F). Note that the projection matrix is normalized for
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// element [3][4] to be 1.0. This is performed so that W-based range fog
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// will work correctly.
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//-----------------------------------------------------------------------------
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// MATCH
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HRESULT D3DUtil_SetProjectionMatrix( D3DMATRIX& mat, FLOAT fFOV, FLOAT fAspect,
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FLOAT fNearPlane, FLOAT fFarPlane )
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{
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if( fabs(fFarPlane-fNearPlane) < 0.01f )
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return E_INVALIDARG;
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if( fabs(sin(fFOV/2)) < 0.01f )
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return E_INVALIDARG;
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FLOAT w = fAspect * ( cosf(fFOV/2)/sinf(fFOV/2) );
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FLOAT h = 1.0f * ( cosf(fFOV/2)/sinf(fFOV/2) );
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FLOAT Q = fFarPlane / ( fFarPlane - fNearPlane );
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ZeroMemory( &mat, sizeof(D3DMATRIX) );
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mat._11 = w;
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mat._22 = h;
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mat._33 = Q;
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mat._34 = 1.0f;
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mat._43 = -Q*fNearPlane;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_SetRotateXMatrix()
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// Desc: Create Rotation matrix about X axis
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//-----------------------------------------------------------------------------
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// MATCH
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VOID D3DUtil_SetRotateXMatrix( D3DMATRIX& mat, FLOAT fRads )
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{
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D3DUtil_SetIdentityMatrix( mat );
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mat._22 = cosf( fRads );
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mat._23 = sinf( fRads );
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mat._32 = -sinf( fRads );
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mat._33 = cosf( fRads );
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_SetRotateYMatrix()
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// Desc: Create Rotation matrix about Y axis
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//-----------------------------------------------------------------------------
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// MATCH
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VOID D3DUtil_SetRotateYMatrix( D3DMATRIX& mat, FLOAT fRads )
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{
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D3DUtil_SetIdentityMatrix( mat );
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mat._11 = cosf( fRads );
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mat._13 = -sinf( fRads );
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mat._31 = sinf( fRads );
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mat._33 = cosf( fRads );
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_SetRotateZMatrix()
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// Desc: Create Rotation matrix about Z axis
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//-----------------------------------------------------------------------------
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// MATCH
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VOID D3DUtil_SetRotateZMatrix( D3DMATRIX& mat, FLOAT fRads )
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{
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D3DUtil_SetIdentityMatrix( mat );
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mat._11 = cosf( fRads );
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mat._12 = sinf( fRads );
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mat._21 = -sinf( fRads );
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mat._22 = cosf( fRads );
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}
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//-----------------------------------------------------------------------------
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// Name: D3DUtil_SetRotationMatrix
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// Desc: Create a Rotation matrix about vector direction
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//-----------------------------------------------------------------------------
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// MATCH
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VOID D3DUtil_SetRotationMatrix( D3DMATRIX& mat, D3DVECTOR& vDir, FLOAT fRads )
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{
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FLOAT fCos = cosf( fRads );
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FLOAT fSin = sinf( fRads );
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D3DVECTOR v = Normalize( vDir );
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mat._11 = ( v.x * v.x ) * ( 1.0f - fCos ) + fCos;
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mat._12 = ( v.x * v.y ) * ( 1.0f - fCos ) - (v.z * fSin);
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mat._13 = ( v.x * v.z ) * ( 1.0f - fCos ) + (v.y * fSin);
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mat._21 = ( v.y * v.x ) * ( 1.0f - fCos ) + (v.z * fSin);
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mat._22 = ( v.y * v.y ) * ( 1.0f - fCos ) + fCos ;
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mat._23 = ( v.y * v.z ) * ( 1.0f - fCos ) - (v.x * fSin);
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mat._31 = ( v.z * v.x ) * ( 1.0f - fCos ) - (v.y * fSin);
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mat._32 = ( v.z * v.y ) * ( 1.0f - fCos ) + (v.x * fSin);
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mat._33 = ( v.z * v.z ) * ( 1.0f - fCos ) + fCos;
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mat._14 = mat._24 = mat._34 = 0.0f;
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mat._41 = mat._42 = mat._43 = 0.0f;
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mat._44 = 1.0f;
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}
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//-----------------------------------------------------------------------------
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// Name: _DbgOut()
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// Desc: Outputs a message to the debug stream
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//-----------------------------------------------------------------------------
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// MATCH
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HRESULT _DbgOut( CHAR* strFile, DWORD dwLine, HRESULT hr, TCHAR* strMsg )
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{
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TCHAR buffer[256];
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wsprintf( buffer, _T("%hs(%ld): "), strFile, dwLine );
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OutputDebugString( buffer );
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OutputDebugString( strMsg );
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if( hr != (HRESULT) S_OK )
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{
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wsprintf( buffer, _T("(hr=%08lx)\n"), hr );
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OutputDebugString( buffer );
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}
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OutputDebugString( _T("\n") );
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return hr;
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}
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1381
saco/d3d9/dxutil.cpp
Normal file
1381
saco/d3d9/dxutil.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -88,8 +88,8 @@ typedef struct _ENTITY_TYPE
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MATRIX4X4 *mat; // 20-24
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DWORD *pdwRenderWare; // 24-28
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char _gap1C[6];
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DWORD dwProcessingFlags; // 28-32
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char _gap20[2];
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WORD nModelIndex; // 34-36
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char _gap24[18];
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@ -816,6 +816,20 @@ void CGame::AddToLocalMoney(int iAmount)
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//-----------------------------------------------------------
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void CGame::ResetLocalMoney()
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{
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int iMoney = GetLocalMoney();
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if(!iMoney) return;
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if(iMoney < 0) {
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AddToLocalMoney(abs(iMoney));
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} else {
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AddToLocalMoney(-(iMoney));
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}
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}
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//-----------------------------------------------------------
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int CGame::GetLocalMoney()
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{
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return *(int *)0xB7CE50;
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@ -3,7 +3,9 @@
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#include "address.h"
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#include "common.h"
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#include "vehicle.h"
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#include "playerped.h"
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#include "actorped.h"
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#include "audio.h"
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#include "camera.h"
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#include "scripting.h"
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@ -81,6 +83,7 @@ public:
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void DisableMarker(DWORD dwMarkerID);
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void AddToLocalMoney(int iAmount);
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void ResetLocalMoney();
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int GetLocalMoney();
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BYTE GetActiveInterior();
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@ -97,6 +100,8 @@ public:
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//-----------------------------------------------------------
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CCamera *GetCamera() { return m_pGameCamera; };
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void FUNC_10062570() { field_55++; };
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CPlayerPed *FindPlayerPed() {
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@ -7,6 +7,9 @@
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#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
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#define IDC_CMDEDIT 1
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#define MAX_PLAYER_NAME 24
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#define MAX_SETTINGS_STRING 256
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#define GTASA_VERSION_UNKNOWN 0
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@ -29,6 +32,7 @@ typedef struct _GAME_SETTINGS {
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#include "d3d9/include/d3d9.h"
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#include "d3d9/include/d3dx9core.h"
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#include "d3d9/common/dxstdafx.h"
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#include "game/game.h"
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#include "../raknet/RakClientInterface.h"
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@ -3,6 +3,7 @@
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#include "../game/util.h"
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extern CGame *pGame;
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extern CNetGame *pNetGame;
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//----------------------------------------------------------
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@ -76,6 +76,8 @@ public:
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BOOL GetWalkStyle() { return field_3D5->bUseCJWalk; };
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CPlayerPool * GetPlayerPool() { return m_pPools->pPlayerPool; };
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CGangZonePool * GetGangZonePool() { return m_pPools->pGangZonePool; };
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RakClientInterface * GetRakClient() { return m_pRakClient; };
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void ResetMapIcons();
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void SetMapIcon(BYTE byteIndex, float fX, float fY, float fZ, BYTE byteIcon, DWORD dwColor, int iStyle);
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@ -17,13 +17,13 @@ void GameModeRestart(RPCParameters *rpcParams) {}
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void ConnectionRejected(RPCParameters *rpcParams) {}
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void ClientMessage(RPCParameters *rpcParams) {}
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void WorldTime(RPCParameters *rpcParams) {}
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void Unk5F(RPCParameters *rpcParams) {}
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void Unk3F(RPCParameters *rpcParams) {}
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void Unk97(RPCParameters *rpcParams) {}
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void Pickup(RPCParameters *rpcParams) {}
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void DestroyPickup(RPCParameters *rpcParams) {}
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void DestroyWeaponPickup(RPCParameters *rpcParams) {}
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void ScmEvent(RPCParameters *rpcParams) {}
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void Weather(RPCParameters *rpcParams) {}
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void Unk1D(RPCParameters *rpcParams) {}
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void Unk1E(RPCParameters *rpcParams) {}
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void SetTimeEx(RPCParameters *rpcParams) {}
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void ToggleClock(RPCParameters *rpcParams) {}
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void Unk3C(RPCParameters *rpcParams) {}
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void WorldPlayerAdd(RPCParameters *rpcParams) {}
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void WorldPlayerDeath(RPCParameters *rpcParams) {}
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@ -68,13 +68,13 @@ void RegisterRPCs(RakClientInterface * pRakClient)
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REGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
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REGISTER_STATIC_RPC(pRakClient,ClientMessage);
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REGISTER_STATIC_RPC(pRakClient,WorldTime);
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REGISTER_STATIC_RPC(pRakClient,Unk5F);
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REGISTER_STATIC_RPC(pRakClient,Unk3F);
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REGISTER_STATIC_RPC(pRakClient,Unk97);
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REGISTER_STATIC_RPC(pRakClient,Pickup);
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REGISTER_STATIC_RPC(pRakClient,DestroyPickup);
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REGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
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REGISTER_STATIC_RPC(pRakClient,ScmEvent);
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REGISTER_STATIC_RPC(pRakClient,Weather);
|
||||
REGISTER_STATIC_RPC(pRakClient,Unk1D);
|
||||
REGISTER_STATIC_RPC(pRakClient,Unk1E);
|
||||
REGISTER_STATIC_RPC(pRakClient,SetTimeEx);
|
||||
REGISTER_STATIC_RPC(pRakClient,ToggleClock);
|
||||
REGISTER_STATIC_RPC(pRakClient,Unk3C);
|
||||
REGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
|
||||
REGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
|
||||
@ -136,13 +136,13 @@ void UnRegisterRPCs(RakClientInterface * pRakClient)
|
||||
UNREGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,ClientMessage);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,WorldTime);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,Unk5F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,Unk3F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,Unk97);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,Pickup);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,DestroyPickup);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,ScmEvent);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,Weather);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,Unk1D);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,Unk1E);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,SetTimeEx);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,ToggleClock);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,EditAttachedObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,EditObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient,SelectObject);
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#define INVALID_PLAYER_ID 0xFFFF
|
||||
|
||||
//----------------------------------------------------
|
||||
|
||||
class CPlayerPool
|
||||
|
@ -13,7 +13,7 @@ CRemotePlayer::CRemotePlayer()
|
||||
{
|
||||
field_1E7 = 0;
|
||||
field_10A = 0;
|
||||
field_1E5 = -1;
|
||||
m_PlayerID = INVALID_PLAYER_ID;
|
||||
field_1DD = 0;
|
||||
field_1B8 = 0;
|
||||
field_109 = -1;
|
||||
|
@ -43,7 +43,7 @@ private:
|
||||
DWORD field_1D9;
|
||||
int field_1DD;
|
||||
int field_1E1;
|
||||
short field_1E5;
|
||||
PLAYERID m_PlayerID;
|
||||
short field_1E7;
|
||||
int field_1E9;
|
||||
int field_1ED;
|
||||
|
@ -192,6 +192,12 @@
|
||||
<File
|
||||
RelativePath=".\game\keystuff.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\game\menu.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\game\menu.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\game\patches.cpp">
|
||||
</File>
|
||||
@ -228,6 +234,12 @@
|
||||
<File
|
||||
RelativePath=".\game\util.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\game\vehicle.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\game\vehicle.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="archive"
|
||||
@ -353,6 +365,12 @@
|
||||
<File
|
||||
RelativePath=".\net\playerpool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\net\remoteplayer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\net\remoteplayer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\net\scriptrpc.cpp">
|
||||
</File>
|
||||
@ -899,6 +917,12 @@
|
||||
<Filter
|
||||
Name="d3dhook"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\d3dhook\ID3DXFontHook.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\d3dhook\ID3DXFontHook.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\d3dhook\IDirect3DDevice9Hook.cpp">
|
||||
</File>
|
||||
|
Loading…
Reference in New Issue
Block a user