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[saco] Rename CUnkClass2 to CScoreBoard
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@ -33,7 +33,7 @@ IDirect3DDevice9 *pD3DDevice = NULL;
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HANDLE hInstance=0;
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HANDLE hInstance=0;
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CNewPlayerTags *pNewPlayerTags=NULL;
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CNewPlayerTags *pNewPlayerTags=NULL;
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CUnkClass2 *pUnkClass2=NULL;
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CScoreBoard *pScoreBoard=NULL;
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CUnkClass3 *pUnkClass3=NULL;
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CUnkClass3 *pUnkClass3=NULL;
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CUnkClass4 *pUnkClass4=NULL;
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CUnkClass4 *pUnkClass4=NULL;
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CUnkClass5 *pUnkClass5=NULL;
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CUnkClass5 *pUnkClass5=NULL;
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@ -351,7 +351,7 @@ void DoInitStuff()
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pDeathWindow = new CDeathWindow(pD3DDevice);
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pDeathWindow = new CDeathWindow(pD3DDevice);
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pSpawnScreen = new CSpawnScreen(pD3DDevice);
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pSpawnScreen = new CSpawnScreen(pD3DDevice);
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pNewPlayerTags = new CNewPlayerTags(pD3DDevice);
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pNewPlayerTags = new CNewPlayerTags(pD3DDevice);
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pUnkClass2 = new CUnkClass2(pD3DDevice);
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pScoreBoard = new CScoreBoard(pD3DDevice);
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pUnkClass3 = new CUnkClass3(pD3DDevice);
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pUnkClass3 = new CUnkClass3(pD3DDevice);
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pUnkClass4 = new CUnkClass4(pD3DDevice);
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pUnkClass4 = new CUnkClass4(pD3DDevice);
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pUnkClass5 = new CUnkClass5(pD3DDevice);
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pUnkClass5 = new CUnkClass5(pD3DDevice);
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@ -60,13 +60,13 @@ typedef struct _GAME_SETTINGS {
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#include "spawnscreen.h"
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#include "spawnscreen.h"
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#include "playertags.h"
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#include "playertags.h"
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#include "newplayertags.h"
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#include "newplayertags.h"
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#include "scoreboard.h"
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#include "label.h"
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#include "label.h"
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#include "netstats.h"
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#include "netstats.h"
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#include "svrnetstats.h"
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#include "svrnetstats.h"
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#include "audiostream.h"
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#include "audiostream.h"
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#include "archive/ArchiveFS.h"
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#include "archive/ArchiveFS.h"
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#include "unkclass2.h"
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#include "unkclass3.h"
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#include "unkclass3.h"
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#include "unkclass4.h"
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#include "unkclass4.h"
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#include "unkclass5.h"
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#include "unkclass5.h"
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@ -591,12 +591,6 @@
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<File
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<File
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RelativePath=".\unkclass15.h">
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RelativePath=".\unkclass15.h">
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</File>
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</File>
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<File
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RelativePath=".\unkclass2.cpp">
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</File>
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<File
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RelativePath=".\unkclass2.h">
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</File>
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<File
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<File
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RelativePath=".\unkclass3.cpp">
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RelativePath=".\unkclass3.cpp">
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</File>
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</File>
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@ -769,6 +763,12 @@
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<File
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<File
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RelativePath=".\saco.rc">
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RelativePath=".\saco.rc">
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</File>
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</File>
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<File
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RelativePath=".\scoreboard.cpp">
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</File>
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<File
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RelativePath=".\scoreboard.h">
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</File>
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<File
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<File
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RelativePath=".\spawnscreen.cpp">
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RelativePath=".\spawnscreen.cpp">
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</File>
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</File>
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@ -3,7 +3,7 @@
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extern CGame* pGame;
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extern CGame* pGame;
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CUnkClass2::CUnkClass2(IDirect3DDevice9 *pD3DDevice)
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CScoreBoard::CScoreBoard(IDirect3DDevice9 *pD3DDevice)
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{
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{
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m_pD3DDevice = pD3DDevice;
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m_pD3DDevice = pD3DDevice;
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field_34 = 0;
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field_34 = 0;
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@ -33,7 +33,7 @@ CUnkClass2::CUnkClass2(IDirect3DDevice9 *pD3DDevice)
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field_0 = 0;
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field_0 = 0;
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}
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}
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void CUnkClass2::sub_1006E930()
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void CScoreBoard::sub_1006E930()
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{
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{
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RECT rect;
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RECT rect;
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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class CUnkClass2
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class CScoreBoard
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{
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{
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private:
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private:
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int field_0;
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int field_0;
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@ -23,7 +23,7 @@ private:
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int field_40;
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int field_40;
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public:
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public:
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CUnkClass2(IDirect3DDevice9 *pD3DDevice);
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CScoreBoard(IDirect3DDevice9 *pD3DDevice);
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void sub_1006E930();
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void sub_1006E930();
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};
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};
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