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[bot] Implement/match n_GetPlayerKeys(...)
* Implement/match `CNetGame::GetPlayerKeys(...)`
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@ -188,6 +188,38 @@ BYTE CNetGame::GetPlayerArmour(PLAYERID playerId)
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}
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}
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}
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}
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BOOL CNetGame::GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys)
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{
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if(playerId >= MAX_PLAYERS) return FALSE;
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if(bPlayerSlotState[playerId] == FALSE) return FALSE;
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if(bytePlayerState[playerId] == PLAYER_STATE_ONFOOT)
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{
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*udAnalog = unnamed_3[playerId].udAnalog;
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*lrAnalog = unnamed_3[playerId].lrAnalog;
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*wKeys = unnamed_3[playerId].wKeys;
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return TRUE;
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}
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else if(bytePlayerState[playerId] == PLAYER_STATE_DRIVER)
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{
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*udAnalog = unnamed_4[playerId].udAnalog;
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*lrAnalog = unnamed_4[playerId].lrAnalog;
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*wKeys = unnamed_4[playerId].wKeys;
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return TRUE;
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}
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else if(bytePlayerState[playerId] == PLAYER_STATE_PASSENGER)
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{
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*udAnalog = unnamed_5[playerId].udAnalog;
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*lrAnalog = unnamed_5[playerId].lrAnalog;
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*wKeys = unnamed_5[playerId].wKeys;
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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// MATCH
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// MATCH
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BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
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BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
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@ -113,6 +113,7 @@ public:
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BYTE GetPlayerArmedWeapon(PLAYERID playerId);
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BYTE GetPlayerArmedWeapon(PLAYERID playerId);
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BYTE GetPlayerHealth(PLAYERID playerId);
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BYTE GetPlayerHealth(PLAYERID playerId);
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BYTE GetPlayerArmour(PLAYERID playerId);
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BYTE GetPlayerArmour(PLAYERID playerId);
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BOOL GetPlayerKeys(PLAYERID playerId, WORD *udAnalog, WORD *lrAnalog, WORD *wKeys);
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BOOL IsVehicleAdded(VEHICLEID VehicleID);
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BOOL IsVehicleAdded(VEHICLEID VehicleID);
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void StopRecordingPlayback();
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void StopRecordingPlayback();
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@ -231,7 +231,21 @@ static cell AMX_NATIVE_CALL n_IsVehicleStreamedIn(AMX *amx, cell *params)
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// native GetPlayerKeys(playerid, &keys, &updown, &leftright)
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// native GetPlayerKeys(playerid, &keys, &updown, &leftright)
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static cell AMX_NATIVE_CALL n_GetPlayerKeys(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL n_GetPlayerKeys(AMX *amx, cell *params)
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{
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{
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// TODO: n_GetPlayerKeys
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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WORD wKeys=0, udAnalog=0, lrAnalog=0;
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if(pPlayerPool->GetSlotState((PLAYERID)params[1]) &&
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pNetGame->GetPlayerKeys((PLAYERID)params[1], &udAnalog, &lrAnalog, &wKeys))
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{
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cell* cptr;
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amx_GetAddr(amx, params[2], &cptr);
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*cptr = (cell)wKeys;
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amx_GetAddr(amx, params[3], &cptr);
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*cptr = (short)udAnalog;
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amx_GetAddr(amx, params[4], &cptr);
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*cptr = (short)lrAnalog;
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return 1;
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}
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return 0;
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return 0;
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}
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}
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