[server] Implement/match n_GangZoneFlashForPlayer(...)

This commit is contained in:
RD42 2024-09-22 20:49:58 +08:00
parent d7dfb6a6ae
commit 0e1631b86f

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@ -643,10 +643,14 @@ static cell AMX_NATIVE_CALL n_GangZoneHideForAll(AMX *amx, cell *params)
return 1;
}
// native GangZoneFlashForPlayer(playerid, zone, flashcolor)
static cell AMX_NATIVE_CALL n_GangZoneFlashForPlayer(AMX *amx, cell *params)
{
// TODO: GangZoneFlashForPlayer
return 0;
if (!pNetGame->GetPlayerPool()->GetSlotState(params[1])) return 0;
CGangZonePool *pGangZonePool = pNetGame->GetGangZonePool();
if (!pGangZonePool || !pGangZonePool->GetSlotState(params[2])) return 0;
pGangZonePool->FlashForPlayer(params[1], params[2], params[3]);
return 1;
}
static cell AMX_NATIVE_CALL n_GangZoneFlashForAll(AMX *amx, cell *params)