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[saco] Match GameSetPlayerWeaponSkillLevel(...)
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@ -158,10 +158,10 @@ CAMERA_AIM * __stdcall GameGetRemotePlayerAim(int iPlayer)
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//----------------------------------------------------------
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//----------------------------------------------------------
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void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, float fLevel)
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void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, WORD wLevel)
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{
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{
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if(iSkill < 11 && iPlayer < PLAYER_PED_SLOTS) {
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if(iSkill < 11 && iPlayer < PLAYER_PED_SLOTS) {
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fWeaponSkill[iPlayer][iSkill] = fLevel;
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fWeaponSkill[iPlayer][iSkill] = (float)wLevel;
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}
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}
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}
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}
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@ -29,8 +29,8 @@ void __stdcall GameSetRemotePlayerCameraExtZoom(BYTE bytePlayerID);
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float __stdcall GameGetLocalPlayerCameraExtZoom();
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float __stdcall GameGetLocalPlayerCameraExtZoom();
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float __stdcall GameGetLocalPlayerAspectRatio();
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float __stdcall GameGetLocalPlayerAspectRatio();
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void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, float fLevel);
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void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, float fLevel);
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void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, float fLevel);
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void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, WORD wLevel);
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void __stdcall GameStoreLocalPlayerWeaponSkills();
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void __stdcall GameStoreLocalPlayerWeaponSkills();
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void __stdcall GameSetLocalPlayerWeaponSkills();
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void __stdcall GameSetLocalPlayerWeaponSkills();
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void __stdcall GameResetLocalPlayerWeaponSkills();
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void __stdcall GameResetLocalPlayerWeaponSkills();
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